Base Class: Warlock
You have met many beings on your travels. Beings that offered you power for a simple contract. The Swarm, a creature with many bodies and one mind. The contract with them so only to share your wins with them to consume soul and all. The Companion, a creature with a mind and body of its own. The contract with it carries only the price of it sharing your time on this plane so it can exist as a physical being. The Brutale, a creature that cannot exist on this plane for long. The contract with it is for you to confront and let it fight and consume the strongest of beings.
Expanded Spell List
The Contract lets you choose from an expanded list of spells when you learn a warlock spell. The Contract Expanded Spells table shows the spells that are added to the warlock spell list for you.* Community sharing compatible version. Spells are not mapped and will not show in character sheet. These spells are licensed content and will not display if you have not purchased the prerequisite content.
| SPELL LEVEL | SPELLS |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
The Contract
At level 1 you choose which contract to hold. You have only power to maintain a contract with one these powerful entities. Once a Contract is chosen you can not choose another. The summoning takes an action. The contracted summons have a number of hit die(d8) equal to your Warlock level. The contracted summons share your initiative. The summoner decides the contracted summons appearance. Their powers are listed in their own stat blocks.
The Brutale
You have chosen The Brutale to contract with. You can evoke the contract a number of times equal to half your proficiency bonus (rounded up) refreshed on a long rest, lasting 1 minute. When using compelled duel you can use your Brutale as a party to the spell instead of yourself. You can verbally command The Brutale using your bonus action. That action can be one in its stat block or some other action. If you do not order The Brutale it will take the Dodge action. The Brutale has no need to speak your language to understand its orders.
- Brutale-Medium fiend, chaotic evil
- HP 12 times Warlock Level+8
- AC 15+PB
- Language: Abyssal
- Movement: 50 ft.
- Can wield one handed weapons
- Multitrack. Brutale is able to make two separate Hand attacks or one handed weapon attack
- Hand Melee weapon attack, your Spell attack to hit. 5ft reach. 1d12+4+PB.
- Double Fist. Melee Weapon, your Spell attack to hit. 5ft reach 2d12+4+PB.
- Stats 20 str 10 dex 20 con 6 int 6 wis 4 cha
- Use your PB for all saves and checks
- PB is your Proficiency Bonus
- Passive Perception 6
The Companion
You have chosen The Companion to contract with. It is persistent if your companion is killed you can evoke its contract a number of times equal to you proficiency bonus the number or times is refreshed on a long rest. You can verbally command The Companion using a bonus action. That action can be one in its stat block or some other action. If you do not command the Companion it will take the dodge action using its movement to get and stay as close to you as possible.
- Companion- Medium fiend, same alignment as player
- 8 times Warlock Level+4
- AC 13+PB
- Same movement as player
- Language: All that you speak.
- Amphibious. Can breathe air and water.
- Claw. Melee weapon attack your Spell attack to hit, reach 5 ft. 1d8+3+PB slashing damage.
- Shoot. Ranged weapon attack your Spell attack to hit, reach 60ft. 1d6+2+PB piercing damage.
- Stats 10 str 10 dex 10 con 16 int 16 wis 14 cha
- Use your PB for all saves and checks
- PB is your Proficiency Bonus
- Passive Perception 13
The Swarm
You have chosen The Swarm as the one to contract with. You can summon two for every warlock using the Swarm ling stat block, lasting one hour. The contract can be evoked a number of time equal to your proficiency bonus the amount is refreshed on a short rest. You can verbally command your Swam lings using your Bonus Action. The Swam lings all will take the same action at once they cannot be commanded separately. That action can be one in its stat block or some other action. If you do not command The Swam lings they will take the dodge action and run away from the closest threat.
- Swarm ling- Small fiend, neutral,
The Contractee
In signing you get benefits that The Contracted summons find useful.
The Swarm- You become part of the swarm and gain expertise in survival and can consume food, water and bodies for 1d6+ Wis mod+ proficiency bonus HP on a short rest.
The Companion- You are the guide for your companion as such you gain a climbing and swimming speed equal to your walking speed.
The Brutale- You fight beside your Brutale as such you gain proficiency with shields and martial weapons.
Shared Pain
At level 6 The being you have contracted with shares in your pain. The contracted summons share your pain as such you can cast warding bond on one of your contracted summons with out material components. You can cast warding bond two times per long rest.
The summons gain immunity to Charmed, Petrified, Poisoned, Frightened, Stunned. The summons created by the contract attacks are considered magical.
Fine Print
At level 10 the contracted summons gain abilities to help you in battle.
Swarm- All for the One- As a reaction the contracted can sacrifice one of your Swarm (a Swarm ling) healing yourself for 1d6+spell casting modifier.
Companion- Helping Hand-Range 60ft, your companion can uses a bonus action to help and as a reaction it can give you advantage on your saving throws
Brutale- Shared Power- You and The Brutale have advantage on a single target that you both have attacked within the last round as long as The Brutale remains within 5 ft of the target.
A Summoner's Potential
At level 14 you gain abilities to aid yourself and your summons.
Swarm-Resilience- When your Swarm lings take damage, give them resistance to that damage as a reaction.
Companion-Me instead of you- If you were to die The Companion will sacrifice its health to maintain yours. The Companion will take all damage that you take that will leave you below 1 health. - this feature can be used a number of times equal to your Proficiency Bonus
Brutale- Combine with The Brutale. The act of combining gives you The Brutale resistances and an extra 1d12 on all damage rolls. Last for 1 minute at which point you will need to resummon The Brutale. This feature can only be used one per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/31/2021 7:08:43 PM
|
60
|
1
|
--
|
Coming Soon
|
Comments