Base Class: Rogue
The Nightblade, as the name implies, is a blade master. They prefer to strike at night, from ambush, to get the drop on their foe. Nightblades are not known to stay in a fight for long, preferring to strike fast and then get out.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the poisoner’s kit as well as the Two-Weapon Fighting Style. If you are wielding two weapons, both of them must be blades to receive your Stat bonuses.
Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Ambush Expertise
On a successful Stealth check, you may Hide in Dim light as well as in Darkness.
When you take your Attack Action on the first round of combat you may make a second Attack. This second Attack must be made with a thrown weapon.
You gain the Thrown Weapon Fighting Style.
Master Assassin
You receive +5 to your Initiative roll if you begin the combat Hidden.
Your Movement is increased by 10' for the first turn of the combat.
Your Jumping distance is increased by 5' for the first turn of the combat.
If both of the weapons you are using are Light, you receive Advantage on both Attacks on the first turn of combat.
Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature. Note that this is in addition to the damage increase for making a Critical Hit if the target is surprised.
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