Fighter
Base Class: Fighter

A Sword Shaman is a fighter that uses no armor in order to bring out the full ability of his weapon. Sword Shamans are experts of the versatile weapon, able to bring these weapons to even higher levels of power in their hands.

 

Master of Versatile Weapons

At 3rd level, add these effects to attacks made with versatile weapons.

  • When a Sword Shaman has equipped a weapon with the versatile trait they can use their Dexterity instead of Strength for the attack and damage rolls of your weapon attack. 
  • When you hit a target with a versatile weapon, you can add a d4 to your first weapon damage dealt in a turn. This die changes as you gain fighter levels as if they were monk levels two levels lower, as shown in the Martial Arts column of the Monk table.
 

Unarmored Defense

At 3rd level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

 
 

Spirit of the Blade

At 7th level, you can add these effects to attacks made with versatile weapons.

  • Your attacks with your versatile weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • When you use the Attack action select either Fire, Ice, Lightning, Acid, or Thunder. A hit with such an attack deals the selected damage type instead of the weapons normal damage.
 
 

Blade Spirit Strike

At 7th level, you gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is the selected damage type from Spirit of the Blade, and its damage die is a d6. This die changes as you gain fighter levels as if they were monk levels two levels lower, as shown in the Martial Arts column of the Monk table.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

 

Step of the Blade

At 10th level, a Sword Shaman uses their versatile weapon as a focus to cast the spell Haste on themselves. This ability can only be used once and is regained after a short or long rest.

 

Keen Sense of Battle

At 15th level, your keen ability to sense your surrounding situation allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

 

Blade Spirit Guardian

At 18th level, the Spirit within a Blade Master's versatile weapon explodes in fury as their masters falls. Lashing out in a semi corporeal form the Spirit attempts to avenge their master.

If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn, interrupting the current turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall to the state you would have before this ability activated.

Once you use this feature, you can’t use it again until you finish a long rest.

 

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Sword Shaman Image

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