Barbarian
Base Class: Barbarian

Barbarians in the Feywild surrender wholly to chaos.

Mercury Rage

Choose six Mercury Actions and label them with the numbers 1-6. While raging, you can use your action to take a Mercury Action. Roll a d6 twice and choose either result, taking the corresponding Mercury Action. Mercury Actions have the following extra rules:

  • If the action forces a creature to make a saving throw, the DC is 8 + your Wisdom modifier + your proficiency bonus.
  • You don't benefit from your Extra Attack feature if the action allows you to make an attack.
  • If an action is impossible to take, you instead waste the action.
  • You can change your chosen options when you finish a long rest.
  • Your Mercury Rage does not prevent you from taking other actions otherwise available to you, such as to Attack or to Dash, unless you have already rolled for a Mercury Action.

 

Mercury Rising

instead of rolling a d6 twice, you roll a d8 twice. Choose one additional option to be labelled number 7.

When you roll an 8, you can choose to reroll that die and then take the Mercury Action of both dice, potentially taking two actions on your turn instead of one. If you would take the same Mercury Action twice, you instead waste the second action.

If at any point the result of both dice is 8, you don't reroll them and instead take one mercury action of your choice, which can be any action from the full list, not just from the seven you've chosen.

Mercury Straining

When you roll an 8 when determining your Mercury Action, instead of rerolling the die, you can choose to instead select any Mercury Action from the full list, not just from the seven you've chosen. You take this action in addition to the action corresponding to the other die (i.e. two actions total).

Mercury Breaking

Instead of rolling a d8 twice, you roll a d10 twice. A roll of 9 or 10 is treated the same as an 8.

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