Base Class: Sorcerer
You are an sorcerer cursed by demon resting inside of your soul. This demon inside of you can make you weaker or stronger depending on how you control it. You can try to contain it by slaying people and monsters to harvest souls for your inner demon to eat. Or you can try and control it and use its power to make you stronger at the cost of your energy.
Inner demon
Choose from 6 different demons. When you choose a demon you also gain the following attributes: At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin becomes thicker and tougher. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Inner Demons
1 Fire Demon
2 Ice Demon
3 Necromantic Demon
4 Storm demon
5 Earth demon
6 Swamp Demon
Earth Demon
By choosing this demon your demonic blast ability does Bludgeoning damage.
Fire Demon
By choosing this demon you your demonic blast ability does Fire damage.
Ice Demon
By choosing this demon your demonic blast ability does Ice damage.
Necromantic Demon
By choosing this demon your demonic blast ability does Necromantic damage.
Storm Demon
By choosing this demon your demonic blast ability does Lighting damage.
Swamp Demon
By choosing this demon your Demonic Burst ability does Acid damage.
Elemental Affinity
(Note: This Class feature is the same class feature as the Elemental Affinity Feature in the draconic ancestry subclass [Because during the making of this class i used that subclass as a template] ) Starting at 6th level, when you cast a spell that deals damage of the type associated with your Inner demon, you can add your Constitution modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour or Immunity for half an hour.
Demonic Flight
At 14th level, you gain the ability to grow a pair of bone-like or Elemental wings(Ice wings for ice demon, fire wings for fire demon, storm cloud wings for storm demon, rock wings for earth demon, and purple mist wings for necrotic demon) from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Demonic Presence
Beginning at 18th level, you can channel the dread presence of your demon, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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