Monk
Base Class: Monk

masters of curses and how to apply them.

Hexing Technique

Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

  • It must succeed on a Constituiton saving throw or become  poisoned.
  • It must make a Constituiton saving throw. If it fails, you can reduce one of its scores by 2 until its next long rest.
  • It can’t take reactions until the end of your next turn.

Sapp Strength

Once per long rest as an action, you can make a melee attack. if this attack hits the attack deals an extra 1d10 necrotic damage and you regain hit points equal to the amount of damage dealt.

Cloak of Hexes

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of darkness and curses. At the end of a long rest, you gain the effect of a armor of agathys spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Cursed Palm

When you hit with an unarmed strike, you can spend 3 ki points to curse them ,the attack deals an extra 5d10 necrotic damage and if this kills them they will become your undead servants for eternity they take on the form of a zombie unless the DM decides otherwise.they obey all your commands and you may command them as a free action on your turn separately or as a group.they will never attack you or your party.

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