Base Class: Paladin
Not all paladins are born on the battlefield. Some are raised in monasteries, far from the wars that plague the nations. The oath of martial arts were a group of monks that swore, like the rangers, to protect the world from evil, and have their efforts remain largely silent. Some claim to have seen monks in amour moving at incredible speeds with glowing fists destroying hordes of fiends and undead.
Speed of attacks
at 3rd level, the unarmed strikes count as d4's and can be used for Divine smites. The damage increases to d6 at 5th level, d8 at 10th level and d10ath 15th level
Also at 3rd level, the walking speed of the paladin increases by 10 feet, and you can use dash as a bonus action
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Holy blows: as an action for one minute, you can make 2 unarmed strikes as your bonus action. These attacks count as magical for the purpose of overcoming resistance and immunities.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
The speed of holiness: As an action, present your holy symbol, and for the rest of the day your speed doubles.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Alacrity
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on initiative rolls
at 15th level, this aura increases to 30 feet.
Speed of skill
Beginning at 15th level, you can add one d10 to any saving throw made
Holy Nimbus
At 20th level, as an action, you can emanate an aura of power and precision. for one minute, your reach extends to 10 feet, your opportunity attacks no longer take your reaction, and the damage done by your unarmed strikes is is magical and you roll twice the dice for every strike.
Comments