Monk
Base Class: Monk

Monks who follow the Way of Gardens complete a long hermitage of solitude in the twisting forests of the Feywild, where they learn to become one with all living things. To a gardener, a creature is not a distinct entity, but part of a larger whole. Our actions have far-reaching consequences.

Unforeseen Consequences

After hitting a target with an unarmed strike, each subsequent hit with an unarmed strike on the target for the next minute deals an additional 1 poison damage. The minute resets after each hit.

Spellcasting

Your connection with nature allows you to summon forth magical effects.

Tree Hugger

When a creature other than yourself within 30 feet of you that you can see takes bludgeoning or piercing damage, you can use your reaction to shield the target with your ki, forming an instantaneous protective layer of bark. You spend 2 ki and the target has resistance to the damage of the attack or effect.

Harmony

When you cast a spell, you can treat any friendly creature within 30 feet of you as the origin of your spell. You provide all other aspects of the spell.

One With All

When you die, transfer your consciousness to a willing beast or plant within 1 mile of the location you died. Over a period of 24 hours, the chosen beast or plant transforms into the form you took when you died, merging both of your consciousnesses together. While transforming, you are incapacitated and have 1 hit point. If you are reduced to 0 hit points while transforming, you die  and can't resurrect yourself through this method until you return to life through other means.

After returning to life using this feature, you gain one proficiency or language of your choice, as well as one personality trait, ideal, bond, or flaw of the DM's choice. These should be related to the beast or plant that you chose. 

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