Base Class: Monk
Developed by dwarves, goliaths, dragonborn, genasi, and minotaurs looking to take advantage of their natural strength and resilience. These monks have two areas of pride, the first is their ability to shrug off any blow, and the ability to hit back harder than they took. This is more than just boasting as this following has developed a way to make their flesh harder than stone, a regular form of training is holding their ground in front of rockslides.
(I wanted to have A Way of Rigidity and might at level 1 and Unwavering Foundation at 7 but made this concession to submit the class)
A Way of Rigidity, and Might
At level 3 the monk understands that force while easy to deflect and redirect, can also be the shortest route is delivered with precision. They also understand the same is for defense. While it may be better to not be hit ,it is sometimes easier to not be hurt. It is with these ideals that the monk trains in the way of tectonic force:
- While you are wearing no armor and not wielding a shield, your AC equals 10 + your Constitution modifier + your Wisdom modifier.
- Additionally due to the conflicting nature of these monks compared to their counterparts, the multiclassing requirements are Strength 13,Constitution, 13, and Wisdom13.
- At 7th level the monks unwavering foundation and strength of body and spirit grants the monk proficiency in Constitution saves.
- At 7th level this diligence and resilience also means they are able to remain resolute, even in the middle of a dragon's breath attack or a fireball spell. Whenever you would make a dexterity save, you can make a constitution save instead.
Stone Form
At 3rd level the monk has gotten use to their earthen core and developed a way to build on this technique. These monks have learned how to align the Ki in their flesh to harden and become stone like, this requires a bonus action. While Stone Form is active the monk gains the following effects:
- Your AC is equal to 10 + Strength modifier + Constitution modifier + Wisdom modifier + Dexterity modifier (max 3)
- You gain Resistance to nonmagical slashing, piercing, and bludgeoning damage.
- You gain advantage against being grappled, tripped, shoved or displaced.
- You do not gain the the extra movement from Unarmored Movement.
Stone form lasts one minute, or until you end it as a free action. You can use Stone Form a number of times equal to your proficiency modifier. You regain all uses when you finish a long rest.
Stonefist Technique
At level 6 The monks diligent work to maintain their body has paid off in yet another way. The monk gains a climbing speed equal to their walking speed and proficiency in athletics. the monks can use their athletics score for acrobatics checks.
Strata Force
You can spend 2 Ki points and for the next 5 minutes all of your unarmed strikes gain the siege property (your attacks deal double damage to objects, structures, and creatures of the construct type.).
Cataclysm strike
This can only be used with unarmed strikes and while Stone Form is active.
At Level 11 these monks have learned how earthquakes and volcanoes occur, more importantly they know how to replicate this release of energy. After making an attack but before the the DM says if the attack hits or not. The monk can choose to forgo any number of unarmed strikes that they can make this turn to instead multiply this attacks damage by the number of unarmed strikes forgone +1. A unarmed strike forgone means that the monk has used these actions this turn and cannot use them again this turn. This feature can be used a number of times equal to the monk's wisdom modifier, and regain on a long rest.
2 attacks and flurry of blows means the highest damage multiplier is 4. But the monk only gets to make one unarmed strike on their turn.
Diamond in the rough
At level 11 the monk has learned how their Stone Form moves and changes, along with how better to take a hit. This results in the Stone Form damage resistances changing to "all damage types excluding poison, psychic, thunder, and radiant.""
Unstoppable Force
At 17th level the monk knows their strengths and how to build on them. When a creature is prone or against a solid object Instead of rolling the damage is set to maximum.
Meteor Strike
On a successful unarmed strike the player can spend X Ki points to knock the target away from the player in a straight line equal to 5 feet per point expended. The target can make a Strength DC to resist being pushed back, on a successful roll the target is not knocked back at all. This only affects creatures that are large or smaller.
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