Base Class: Druid
A Circle of Nekromanteia druid, a practice of necromancy and divination often connected to shamans. They call upon the forces of the Ethereal Plane to aid and guide them. These druids worship the ancestors or spirits. Often seen foretelling the future, healing the sick or dieing, uncovering lost secrets, recovering someone from the dead; or even using a deceased body as a soldier, weapon, or tool.
Spirit Speak
At 2nd level, you gain the ability to converse with the Undead. Undead can understand your speech, and you gain the ability to decipher their noises and motions. Some Undead may lack the intelligence to convey or understand sophisticated concepts, but a friendly Undead could relay what it has seen or heard in the recent past. This ability doesn’t grant you any special friendship with the Undead.
Spirit Companion
At 2nd level, you know how to cast Find Familiar but the type is Undead instead of Beast.
Spirit Call Spells
Your mystical connection to the Ethereal Plane infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to spirit call spells connected to the Ethereal Plane.
Once you gain access to a spirit call spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spirit Call Spells |
|---|---|
| 3rd | Find Steed, Flock of Familiars |
| 5th | Animate Dead, Speak with Dead |
| 7th | Find Greater Steed, Banishment |
| 9th | Commune, Danse Macabre |
Able Assistants
Starting at 6th level any undead you control have their aliment changed to unaligned. Undead you control also have all of your proficiency's and adds your proficiency bonus to them.
Spirit Healer
Beginning at 10th level, when an Undead that you control ends its turn, that creature regains a number of hit points equal to half your druid level. Additionally spells that cause a creature to regain hit points may also effect Undead.
Spirit Walker
When you reach 14th level, as an action, you can expend a use of your Wild Shape feature so you and up to five willing creatures within 30 feet of you enter the Ethereal Plane from the Material Plane, or vice versa.
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