Ranger
Base Class: Ranger

The Feral Spirit is a master of melee combat. You harness the wild power of the animal spirit that lies within all living creatures to enhance your own abilities while filling your enemies with primal dread. Some use this power to become expert hunter and killers while others use it to act as a guardian for those they see as their pack. Though you may dress in fine clothes and speak with elegance and grace, your eyes will always betray your Feral Spirit.

Outland Warrior

Your sharpened instincts and finely honed skill have made you an unrivaled Combatant. Melee weapons without the heavy or reach properties gain finesse. While not wearing Heavy Armor you gain +1 to your AC.

Huntsman's Fury

The animal spirit within you burns with an unmatched ferocity in battle. Whenever you make a successful melee weapon attack against a creature, you deal an additional 2 weapon damage.

Predator's Challenge

When you Mark a creature as your Favored Enemy, their awareness of your hostile intent is magnified. They become unwilling to turn their back on you and can no longer willingly move in any direction except towards you. When taking damage from an attack made by your Favored Enemy, you gain advantage on constitution saving throws to maintain concentration on Favored Foe.

Wild Rebuke

With a look, you can drive into a enemy a sudden burst of fear and trepidation, causing an attacking creature to falter. When a creature you can see with 30 feet of you makes an attack roll, you can use your reaction to impose disadvantage on the attack. If the attack succeeds and the attacker is marked as your Favored Enemy, the damage is reduced by 1d8. Damage reduction increases by another 1d8 (2d8 total) at level 15.

Usable a number of times equal to your proficiency bonus per long rest.

Predator's Wrath

Your single-minded focus on taking down your prey grants you unnatural strength. When you attack the same creature for a second time in a turn, roll an additional weapon damage die. Additionally, when your Favored Enemy dies, you may use your bonus action to force a creature with 15 feet of you to make a Wisdom saving throw. On a failed save they take damage equal to your proficiency bonus and are marked as your Favored Enemy. The save DC is 8 + your proficiency bonus + your constitution modifier. This does not reset the abilities duration.

Hunter's Vitality

As a predator kills to stay alive, so do you. When your Favored Enemy dies, your feral spirit is revitalized. As a bonus action, you can regain hit points equal to your Ranger level.

You may do this 4 times per long rest.

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