Warlock
Base Class: Warlock

Your patron is a powerful necromancer or commander of the undead. Your patron might be one of the notable necromancers such as Aumvor the Undying, Kazerabet, Sammaster the Mad, Shoon VII, Sumulael, Szass Tam, Velsharoon, Xzar, Ysuran Auondril, Zallanora Argentresses, or perhaps an unknown entity that rules over hordes of the undead. Your patron gives you sway over the undead and powers to control the fallen. 

Expanded Spell List

The Necromancer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Necromancer Expanded Spells
SPELL LEVEL SPELLS
1st command, false life
2nd blindness/deafness, enlarge/reduce
3rd speak with dead, phantom steed
4th arcane eye, death ward
5th antilife shell, cloudkill

Undead Chain Master

At first level, you gain the ability to summon an undead servant to aid you. As an action, you can summon a Crawling Claw that is friendly to you and your allies. You can command the undead to perform simple tasks for you that is within it's abilities, such as fetching objects or opening doors. In combat the undead shares your initiative but goes immediately after you and takes the dodge action on it's turn, unless you command it otherwise using your bonus action. The undead lasts for 1 hour, until you go unconscious, you unsummon it, or die. Additionally, the undead is added to your available choices with the pact of the chain feature when you use the find familiar spell, when summoned this way it is still an undead. 

Undead Companion

Starting at 6th level, you can tap into the magic of the underworld to summon an undead to be bound to you. As an action, you can summon the undead, which manifests in an unoccupied space of your choice that you can see within 20 feet of you.

The undead is friendly to you and your companions and obeys your commands. See its game statistics in the Undead Companion stat block, which uses your proficiency bonus (PB) in several places. When you summon the undead, choose the creature’s form: Glutton, Ravager, or Hawker. The creature resembles an undead creature with the chosen form, which determines certain traits in its stat block. 

In combat, the undead shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the undead can take any action of its choice, not just Dodge.

Once you summon the undead, you can’t do so again until you finish a long rest. The undead remains for a number of hours equal to your proficiency bonus, until it is reduced to 0 hit points, until you use this feature to summon the undead again, or until you die. Anything the undead was wearing or carrying is left behind when the undead vanishes.

Undead COMPANION

Armor Class 11 + PB (natural armor)

Hit Points 8 + five times your warlock level (the undead has a number of hit dice [d10s] equal to your warlock level)

Speed 30 ft. 

STR
16(+3)
DEX
12(+1)
CON
15(+2)
INT
4 (−3)
WIS
10(+0)
CHA
8(−1)

Saving Throws Str +1 plus PB, Con +2 plus PB

Damage Immunities necrotic, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak but can't speak them

Challenge—

Proficiency Bonus (PB) equals your bonus

Gaseous End (Glutton Only). When the undead dies its body explodes in a cloud of necrotic gas. Each creature within 5 feet of it and are not friendly to you must make a Dexterity saving throw against your spell save DC or take 1d8 + plus PB necrotic damage and be poisoned until the start of its next turn. 

Ravage (Ravager Only). When the undead reduces a creature to 0 hit points with a melee attack on its turn, it can immediately make another melee attack against a creature within 5ft. of it. It can only benefit from this feature once per round. 

Actions

Multiattack. The undead makes a number of attacks equal to half of your PB (rounded down).

Death Claws (Ravager Only). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 slashing damage plus PB necrotic damage. If the target is a creature other than an undead, it must succeed on a Constitution saving throw against your spell save DC or bleed out for additional damage equal to your PB. 

Spit (Hawker Only). Ranged Weapon Attack: +3 plus PB to hit, range 150 ft., one target. Hit: 2d4 + 3 + PB necrotic damage. 

Slam (Glutton Only). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 + 3 + PB bludgeoning damage. 

Reactions

Feast Harm (Glutton Only). When another creature within 30 feet of the undead that it can see hits you with a weapon attack, the undead syphons some of the damage you would take, reducing the damage you take by 1d6.

Undying Bond

When you reach 10th level, your connection with the undead intensifies. Undead that are friendly towards you and are within 60 feet of you gain temporary HP equal to 5 + your warlock level and resistance to non-magical bludgeoning, slashing, and piercing damage that aren't silvered. Additionally, you gain resistance to necrotic damage. 

Summon Titan

When you reach 14th level, you learn to fabricate gruesome horrors of the underworld into being. When you use your Undead Companion feature, you can instead choose to summon an undead Titan using its game statistics in the Undead Titan stat block.

UNDEAD Titan

Armor Class 13 + PB (natural armor)

Hit Points 20 + five times your warlock level (the undead has a number of hit dice [d10s] equal to your warlock level)

Speed 15 ft. 

STR
18(+4)
DEX
9(−1)
CON
20(+5)
INT
4 (−3)
WIS
12(+1)
CHA
10(+0)

Saving Throws Str +2 plus PB, Con +4 plus PB

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak but can't speak them

Challenge—

Proficiency Bonus (PB) equals your bonus

Indomitable. The undead has advantage on saving throws against spells and being turned.  

Actions

Multiattack. The undead makes a number of attacks equal to half of your PB (rounded down).

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 10 ft., one target. Hit: 1d8 + 3 piercing damage + PB necrotic damage. If the target is a creature other than an undead, it must succeed on a Wisdom saving throw against your spell save DC or become frightened of the undead until the end of their next turn. 

Bone Skewer. Ranged Weapon Attack: +3 plus PB to hit, range 30 ft., one target. Hit: 1d8 + 3 piercing damage + PB necrotic damage. If the target is a creature other than an undead, it must succeed on a Strength saving throw against your spell save DC or fall prone. 

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