Base Class: Fighter
Men who lived and died long before kings and emperor's judged leaders to be fit or unfit. They exist as assassins or executioners of the people, eliminating those who the people need to be obliterated. Whether they decide that themselves or by following the coin is based on the specific person.
The Greathammer
At 3rd level, You gain access to a special weapon, called the great hammer. It:
- is Heavy
- is considered Silvered
- is Two-handed
- Weighs 8 pounds
You get 1 of this weapon.
Most vendors see this weapon as unusable so you wouldn't get a really good price for it.
If lost, you can probably get one custom made for 25 gold.
At 3rd level it does 3d6 damage
At 7th level it does 3d8 damage
At 10th level it does 3d10 damage
Judgement
Also at 3rd level you can judge a creature for its deeds, causing extra harm. Be aware of the 7 deadly sins: (Pride, Greed, Sloth, Lust, Gluttony, Wrath, or Envy) or the 7 virtues (if evil)
As a bonus action, you recount an opponents sins or virtues. You may do this once per long rest. This may only be used on a particular creature once per 24 hours, or when they 'sin' again. As in, the above. (Usually ask the DM if they agree something is a sin)
On casting, you state the targets sins you can, with one for each kind, each increasing the damage by 1d10.
Whenever you hit the target next, you calculate the damage as:
[{Amount of sins recounted} = d10's + damage from the attack}]
You cannot use a particular action a creature has taken more than once for a sin nor in a different casting.
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3 | 5d10 | 1 | You can use Judgement once and you have a cap on the amount of sins on a Judgement
7 | 7d10 | 2 | You can use Judgement twice and no longer have a cap
10 | 7d10 | 3 | You can use Judgement thrice
15 | 7d10 | 4 | You can use Judgment fourfold
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Witness protection
At 10th level, at a short or long rest you designate a person as 'witness' and when they take damage you may use your reaction to move 30 feet and make an attack on an enemy AFTER you move. You may only move closer to your 'witness' when you use this reaction. You can only use this reaction the moment they take damage such as you cannot wait for other attacks to resolve so on and so forth. You also have to move to take the free attack.
Repentance
If your judgement has not damaged its target upon taking a short rest, you can regain the ability for unmarking the target
This does not mean you can use the same actions on a target as before.
- Also -
You can pick a particular sin once per WEEK That may be reused for judgement with the Dungeon Masters permission (This is for bigger actions, like genocides, cold-blooded murders, robberies of the highest caliber, etc.)
Law-full being
Starting at 15th level, your fervor for the destruction of those who stand against you comes to a head.
- You gain 3 wellsprings of law and you can use them to either
- Heal yourself with an additional second wind usage
- OR - - On hit, deal damage equal to your second wind on top of normal damage
This can be stacked with judgement
- Heal yourself with an additional second wind usage
Weight of Conscience
Upon hitting your opponents with judgement, they are stunned for one round No save.
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