Bard
Base Class: Bard

College debt is a ***** so to make it through Bard College you could see only one way through. A loan? No. A job? Definitely not. Gambling? Perfect. Scowering casinos, walking shady streets, conning simple fools, and even just betting your friends more money than you should, you have gained the insights and abilities to gamble and make a living off of it. The rush, the thrill, the addiction, I hope it's worth it.

All-or-Nothing

At 6th level, you can spend one use of your bardic inspiration to substitute your dice roll for a coin flip. Call heads or tails before you flip. If it lands on the side you called, it succeeds as a nat 20. If it lands on the other side, then it fails as a nat 1.

Poker Face

At 3rd level, your time in casinos and underground markets has given you certain insights into the human mind and how to fool them. You gain Expertise in Insight and Deception.

Loaded Dice

At 3rd level, you can expend one use of your bardic inspiration die to make the base roll of any one of your ability checks, saving throws, or attack rolls a 10.

Double-or-Nothing

At 6th level, you can choose to give both you and a hostile creature you can see either advantage or disadvantage on your next roll. The effect you choose applies to both you and the person you choose. This feature can be used a number of times equal to your proficiency modifier.

The House Always Wins

At 14th level, when the target of one of your spells succeeds on a saving throw, you can choose to make them fail instead. You can use this feature a number of times equal to your Charisma Modifier.

Jackpot

At 14th level, a number of times equal to your Charisma Modifier you can make your Loaded Dice a base of 15, flip two coins when using your All-or-Nothing feature and choose which one to use, or become able to use your Double-or-Nothing feature to give you advantage and give your target disadvantage.

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