Base Class: Fighter
" These are the warriors who take the charge, These are the leaders, the ones who are idolized and made legends. As a commander the burdens of battle is on your shoulders and you must endure. It is not fair, but war is not fair. For all is fair within war and love, and this burden is much true to you"
Rally
Starting at 3rd level you can expend one of your hit die as a bonus action to give your allies advantage on their next turn
Proper Rest
Starting at 3rd level when your party takes a short rest, the time required is halved and your party members may use your hit die as well as their own
Martial Knowledge
At 7th level take a feat and your party members all gain max hp equal to your constitution modifier + your proficiency bonus
Tactical Expertise
At 10th level chose two of your proficiencies and gain expertise in them, your max number of hit die increases by a number equal to the amount of feats you have taken.
Mastery of the Battlefield
At 15th level your initiative bonus is doubled and you can move through rough terrain as if it was normal terrain (You may also spend 2 of your hit die to allow an party member to do so as well)
Hardened Instincts
At 15th level whilst damaged you have an additional reaction and when your below half hp your ac is increased by 1
Commander's Strength
At 18th level when you make an attack against an enemy with a CR lower than your level you automatically critically hit it. You may also expend your hit die after hitting a crit and add the totals to the damage
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