Sorcerer
Base Class: Sorcerer

During the Black Freeze, the world was shifted and it has never truly been the same since. With the introduction of black ice and abberant frost, folk soon discovered that the freeze over was more than what met the eye, and those who studied the unique phenomenon figured out that they could wield magic beyond their wildest dreams.

Verglas' Blessing

"Those who wield Black Ice seem to be history's darkest, like the name suggests. Whomever wields Abberant Frost seem the opposite, very well rounded and usually an iconic hero in the history books." -Unknown Researcher

 

Verglas' Blessing grants any cryomancer a ressistance to anything cold that tries to hurt them, as if Vergas is controlling the cold to make sure they're safe.

Unrelenting Blizzard

The cryomancer are a resilient few, standing their ground until physically impossible. Getting this reputation from the Stand at Dawn Chorus, where a small group of cryomancers stood their ground for 48 hours straight against an endless horde of feral direwolves, until nearby town guard arrived as reinforcements.

Unrelenting Blizzard

Your expertise in one specific element affects your skill greatly. All spells that deal cold damage can't be effected by any debuffs, execpt blindness, stunned, and unconscious. Spells that deal fire damage now deal cold, casting such spells cause a deep blue flame to burn instead of orange or red. You also don't get effected by rough terrain when it's relating to ice or snow.

Below Zero

Below Zero Introduces the Cryomagnetic F-Zone, a cube of harsh magical snow and frost that is good at disabling and dominating your opponents, crippling their DEX stat and slowing their movement speed, basically trapping them until they can escape or they feel your wrath.

Tectonic Cryostasis

At 14th level, freezing an enemy grants several bonuses. You gain 5hp for every opponent you freeze (if you are at max, you gain temp hp), whenever you attack a frozen enemy it automatically lands and counts as a critical strike, and any fire attacks/successful CON saves break them out of their frozen state, but deals an additional 3 cold damage. You also gain a cantrip called, "Freezing Point," that freezes a single enemy you can see in 60ft of you. One use per long rest.

Revenant Omen

You are the harbringer. It seems as if even Vergas bows to your will, out of pride or fear is what you don't know. 

Beginning at 18th level you get a Revenant Form. Depending on whether you are chaotic or lawful is what form you get.

 

Impetus Behemoth - Chaotic

You are unstoppable. No amount of men could ever live up to what you are capable of now, or ever. You now have a Barbarian-like rage, Glacial Fury. In Glacial Fury, you gain an immunity cold damage and a resistance to slashing/peircing, you gain the option to cast a spell, "recklessly," meaning you have disadvantage on your attack but if you land you can deal 2x damage, and you get the ability to cast on a bonus action. 

Verglas' Pride - Lawful

 You have become Vergas' Champion, the one most sacred and dear to them. Your possibility and ambition is endless, nearing Verglas' themselves. Your ablility, "Cryomagnetic F-Zone," now when casted, heals your teamates as much as it does damage to the enemies (4d10). You gain 2 more charges of, "Freezing Point," and it recharges on a short rest instead of a long one. You gain a ressistance to fire damage.

Impetus Behemoth

Impetus Behemoth - Chaotic

You are unstoppable. No amount of men could ever live up to what you are capable of now, or ever. You now have a Barbarian-like rage, Glacial Fury. In Glacial Fury, you gain an immunity cold damage and a resistance to slashing/peircing, you gain the option to cast a spell, "recklessly," meaning you have disadvantage on your attack but if you land you can deal 2x damage, and you get the ability to cast on a bonus action. 

 

Verglas' Pride

Verglas' Pride - Lawful

 You have become Vergas' Champion, the one most sacred and dear to them. Your possibility and ambition is endless, nearing Verglas' themselves. Your ablility, "Cryomagnetic F-Zone," now when casted, heals your teamates as much as it does damage to the enemies (4d10). You gain 2 more charges of, "Freezing Point," and it recharges on a short rest instead of a long one. You gain a ressistance to fire damage.

 

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