Base Class: Warlock
Your patron is an animal-like companion that has identified you as the next in a line of powerful Magical Girls. These beings typically serve as representatives for a legendary, powerful being that is closely tied to the source of your magic. This being’s motivations are simply to see you fulfill your “destiny” and use your newfound powers to carry out whatever goal they have set for you.
Version 1.5: Fixed error in Expanded Spell List that had 3rd and 4th Level spells in wrong order.
Expanded Spell List
Being a Magical Girl lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Magical Girl Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Strength In Numbers
Starting at 1st Level, when another Magical Girl is within 30 feet of you, you gain +1 to all CON and DEX saving throws. You also get +1 to hit.
This ability does not stack.
Chastise
Starting at 1st Level, as a Bonus Action, you can verbally lash out at a target creature you can see within range. The target must succeed on a Wisdom saving throw. On a failed save, it takes 1d6 psychic damage and gains disadvantage on its next Attack roll. On a successful save, the target takes half as much damage and doesn’t have disadvantage on its next Attack.
This spell's damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6), and 17th level (4d6).
Once you use this feature, you can’t use it again until you finish a Short or Long Rest.
Unbreakable Spirit
Starting at 6th Level, you get +1 on one ability check, saving throw, or attack roll. You may choose to apply this upon seeing the roll but before knowing the outcome. The modifier becomes +2 at 10th level, +3 at 15th level, and +4 at 20th level.
Once you use this feature, you can’t use it again until you finish a Long Rest.
Carry On
Starting at 10th Level, your patron grants you the ability to rally back from the brink of defeat. The next time you are reduced to 0 hp, you are instead reduced to 1 hp and gain life equal to 1d6 plus your Warlock level.
Once you use this feature, you can’t use it again until you finish a Long Rest.
Punish
Starting at 14th Level, the legendary power of your patron flows through you. Once per Long Rest, you can unleash that energy at one target creature you can see within range. The target takes 10d8 radiant damage and must make a Constitution saving throw. On a failed save, the target takes an additional 1d8 radiant damage and is Frightened. On a successful save, the target takes only 1d4 radiant damage instead.
Once you use this feature, you can’t use it again until you finish a Long Rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/11/2021 4:19:50 AM
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189
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10
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1
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Coming Soon
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