Sorcerer
Base Class: Sorcerer

As an Elemental's offspring, you are extremely proficient with magic, leading you down the path of magic and utilization of your ancestor's abilities.

Elemental Ancestor

At 1st level, you choose one type of Elemental as your ancestor. The damage type associated with each is used by features you gain later.

Elemental Ancestry
ELEMENTAL Damage Type

Dao

Bludgeoning

Djinni

Force

Efreet

Fire

Marid

Thunder

Qorrash 

Cold

You can speak, read, and write Auran. Additionally, whenever you make a Charisma check when interacting with elementals, your proficiency bonus is doubled if it applies to the check.

Dao

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each is used by features you gain later.

Djinni

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each is used by features you gain later.

Efreet

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each is used by features you gain later.

Marid

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each is used by features you gain later.

Qorrash

At 1st level, you choose one type of elemental as your ancestor. The damage type associated with each is used by features you gain later.

Elemental Resilience

As magic flows through your body, it causes physical traits of your elemental ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a layer of elemental magic. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your elemental ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Elemental Abilities

At 14th level, you gain the ability to channel your ancestors magic to grant yourself a new mode of movement, such as a Djinni's flight or a Marid's swimming.

You can’t manifest your movement ability while wearing armor unless the armor is made to accommodate such magic, and clothing not made to accommodate it might be destroyed when you manifest the magic.

Disastrous Presence

Beginning at 18th level, you can channel the dread presence of your elemental ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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