Warlock
Base Class: Warlock

Warlocks of the Ferryman have made an agreement with, or gained the favor of the pumpkin-headed gravedigger. He simply would like to end the suffering of the long-dying, and to honor the long-dead. Those under him reflect this in their actions, and Lantrell rewards them as long as they do.

Expanded Spell List

The Ferryman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

Sanctuary, Healing Word

2nd

Spiritual Weapon, Find Steed

3rd

Fear, Spirit Guardians

4th

Faithful Hound, Hallucinatory Terrain

5th

Reincarnate, Awaken

Grave Keeper

Starting at 1st level, your respect of the dead will help those living stay alive. As an action, you can honor an enemy within 5 ft killed within 1 minute, such as putting coins over their eyes or bowing to their body. Allies in a 30 ft radius (including yourself) gain one of the following effects:

  • They gain temporary hit points equal to your Charisma modifier. Lasts for 1 minute
  • One effect causing the target to be frightened is ended
  • They automatically succeed a death saving throw

You have uses equal to your Charisma modifier, and you regain all uses when you finish a long rest.

Soul Sight

Starting at 6th level, your eyes glow with the light of Lantrell. You gain darkvision to 60 ft, and you can see through magical darkness. As an action, your eyes brighten with a pale yellow glow. Enemies within 30 ft must roll a Wisdom save or suffer disadvantage on saving throws until your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Haunted Mist

Starting at 10th level, a ghostly mist follows you wherever you go. As a bonus action, you can send this smoke to coil around a creature within 60 ft. The enemy must roll a Constitution saving throw. On a fail, they are blinded until the start of their next turn. The DC is your warlock spellcasting DC. You may use this as a reaction as well, and you have a number of uses equal to your Charisma modifier. You regain all uses when you finish a long rest.

Uen's Blessing

Starting at 14th level, you can draw power from Uen themselves. As an action, you can enter a spectral form for 1 minute. The specifics of the look are up to you: perhaps stars glitter on your skin, or your body turns translucent, or a halo appears behind you. Regardless, you receive these benefits:

  • You gain a flying speed of 45 ft.
  • When a creature dies within 60 ft of you, you can hold onto their soul and use it to bolster your next attack. The next spell you cast or attack you make does 4d6 additional psychic damage
  • Your Ghostly Mist does 3d6 necrotic damage on a hit

You cannot use this feature again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2021 5:24:02 AM
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