Base Class: Rogue
While other rogues are busy lying and stealing, you spend your time gaining intel on how others act and started using that information to your advantage. Whether it’d be stalking or eavesdropping, you can quickly learn your enemies weaknesses or understand something new entirely. Not many people know of your existence, and when they do, they quickly die.You are the definition of an Exploiter and you’re proud of it.
Uncanny Understanding
Your ability to quickly understand and learn something new gives you some advantage. When you reach level 3, you gain expendable charges equal to your proficiency modifier. These charges can give you advantage on checks while learning something new or understanding something. These charges are regained after a short or long rest.
(I still have no idea how to do the charges)
Spark of Rumination
Your experience with traps and deceit are far gone, and you want to keep it that way. When you select this archetype at level 3, you can add your Dexterity modifier to any Insight (Wisdom) or Investigation (Intelligence) checks. You can use this feature equal to your Dexterity modifier and regain your uses by dawn.
(I still have no idea how to do the charges)
Brains over Brawn
You have overpowered many people and understand others' thought processes in situations. When you reach level 9, you can make an Insight (Wisdom) check to try and predict your opponent's next move as a bonus action. If you succeed the check, you know the exact next move they make and who they attack. This can only be used once a day and you regain your use after a short rest.
(I still have no idea how to do the charges)
Quick Thinker
You know that making a mistake can cause chaos, so you avoid that at all costs. When you reach level 13, you can use your bonus action to quickly hide before being seen when failing a Stealth check. You can do this with an Acrobatics check as well. You can use this feature equal to your Dexterity Modifier and your expended uses are restored after a long rest.
(I still have no idea how to do the charges)
Weak Spot
You can read your enemies like a book and know all their weaknesses. When you reach level 17, you can use your bonus action to observe weaknesses in your target. After the observation, your party gains advantage on all attacks made on that target until your next turn. You can use this feature twice per day and you regain your use after a long rest.
(I still have no idea how to do the charges)
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