Cleric
Base Class: Cleric

A domain for worshipers of Lunar Celestial Beings

Moonsong Domain Spells

CLERIC LEVEL     SPELLS

1st          divine favor, heroism

3rd         misty step, moonbeam

5th         haste, crusader's mantle

7th         aura of purity, death ward

9th         circle of power, steel wind strike

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with one type of one-handed melee weapon and Performance Skill.

Consecrated Weapon

At 1st level, you spend one hour performing a ritual under the moon to make a bond with your weapon. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. When you attack with that weapon, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. If you are no longer holding or carrying this weapon, become incapacitated, or if you fall unconscious, this effect ends.

Channel Divinity: Awaken Sin

Starting at 2nd level, you can use your Channel Divinity to cause creatures to suffer penance for the sins they have committed. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. If the creature fails its saving throw, the creature becomes stunned until the end of its next turn and takes 2d6 radiant damage. On a successful save, the target takes half damage and is not stunned.

Dancing Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Moonsong Blessing

Starting at 17th level, you are granted a divine blessing for one minute.

You gain a bonus to your AC equal to your Performance modifier (minimum of +1).
You may use the disengage action as a bonus action.
If you take the attack action, you may cast a full action spell as a bonus action.

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