Ranger
Base Class: Ranger

This subclass has the ability to cause forced movement to enemies and has the ability to teleport from attacks.

 Enable optional class features on the first tab of the character creation screen. Click the two most recent features on the fourth tab at levels 7, 11, 15, and 20.

Warped Spells

Allows the Dimensional Hunter access to an increased list of spells:

Misty Step - 2nd level
Thunder Step - 3rd level
Dimension Door - 4th level
Teleportation Circle, Far Step - 5th level

Forced Displacement

At 3rd level gain the ability to impose a forced teleportation on any creature or object hit by an attack.

After a successful attack on a creature or object, you may force the creature or object to teleport 10 feet in a random direction. Roll 1d6 for the direction. If the space that the creature would have teleported to is already occupied by any solid matter, it moves as close to the object as it can and takes 1d6 of force damage for every 10 feet that the creature still had to move rounded down. If the number of feet left is below 10 but above 1, the creature takes 1d4 force damage.

The distance increases to 20 feet at level 7, 30 feet at level 11, 40 feet at level 15, and 50 feet at level 20.

The maximum damage for a false teleport increases to 2d6 at level 7, 3d6 at level 11, 4d6 at level 15, and 5d6 at level 20.

The number of uses is equal to the ranger's level.

Escape Warp

At 7th level, the dimensional energy inside you protects you when you come under attack.

When your health drops below 1/3 of it's maximum, you gain the ability Escape Warp:

Whenever you are hit by an attack, you may teleport up to 15 feet in any direction as a reaction.
This is increase to 30 feet at level 11, 45 feet at level 15, and 60 feet at level 20.

Additionally you may use the misty step spell once per long rest increased to twice at level 11 and thrice at level 15. Your may use Misty Step at will as a bonus action at level 20.

 

Enhanced Forced Displacement

 At 11th level, your Forced Displacement ability becomes more precise.

The Forced Displacement increases to 30 feet and you are now able to choose the direction. There is no limit on usage.

 

Enhanced Escape Warp

 At 15th level, Your protective energy is always active.

You always have the ability Escape Warp:

Whenever you are hit by an attack, you may teleport up to 45 feet in any direction as a reaction.
This is increased to 60 feet at level 20.

Additionally you may use the misty step spell once per long rest increased to twice at level 11 and thrice at level 15. Your may use Misty Step at will as a bonus action at level 20.

 

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