Warlock
Base Class: Warlock

Powerful fey who align themselves with the moon, these patrons make use of illusions, divination, and trickery. They can be good or evil, but tend toward chaotic alignments.

Expanded Spell List

Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Moon Fey Expanded Spells
Spell Level Spells

1st

faerie fire, guiding bolt

2nd

augury, moonbeam

3rd

nondetection, spirit guardians

4th

confusion, greater invisibility

5th

dream, mislead

Bonus Cantrips

At 1st level, you learn the light and minor illusion cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Moonsight

Starting at 1st level, you can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

At level 10, your improved connection to your patron grants you truesight out to a range of 60 feet.

Moon Step

Starting at 6th level, you can use your bonus action to teleport yourself to an unoccupied space you can see within 60 feet in a flash of radiant moonlight. Each creature within 10 feet of the space you left must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes 3d10 radiant damage and is blinded until the end of its next turn. On a successful save, it takes half as much damage and is not blinded.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

Once you use this feature, you can’t use it again until you finish a short rest.

Fey Physicality

Beginning at 10th level, you can’t be tracked except by magical means, and you leave behind no tracks.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Improved Moonsight

When you reach level 10, your connection to your patron improves your Moonsight ability. In addition to having darkvision out to a range of 300 feet, you gain truesight out to a range of 60 feet.

Fey Bargain

Starting at 14th level, you can make a deal with a creature on behalf of your goddess. The creature must agree willingly, but does not need to be aware of the consequences of the deal. Once they do, they must succeed on a charisma saving throw against your spell save DC or be magically bound to keep their word. This saving throw does not count as a charm effect. A creature can choose to fail this saving throw, and you know whether or not the creature succeeded.

While the creature is bound, it takes 5d10 psychic damage each time it goes against the terms of the deal, but no more than once each day. Alternatively, when making the deal, you can choose an alternate penalty for breaking the deal, at the discretion of your DM.

You can end the binding early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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9/5/2021 4:33:29 PM
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