Base Class: Wizard
class is based on the Gate of The Necronomicon and the Necronomicon.
The black book is one of ascension.
Can be used in any game but warns this can destroy a game or character.
So your crazy
You have forsaken your reality. And now must pay. For every spell cast from the book lose -2 to ac / -10 to HP/ -1 to two stats./ 2 levels of exhaustion.
Roll 1d4 after every spell after battle.
This can not be over ridden
It begins
Go into the necrononicon by Simon and create one spell lvl 1-5 with DM discretion
User boost
Call upon a gibberish mouth to summon shoggoth
Opened The Book
You Have opened The Black Book. You gain and must take the Feat Sanity
And Gain the ability to use the Gate spell and create the first gate. If not done char goes to level 0 and must restart Character. Once the book is open it will not leave you till it is completed.
Char must all gain components: Must Find Components in-game. Can be reused? Cant not be overiden by feat or DM
If not done and attempted Spell Will back fire and cause char to drop to Zero with one failed Death save
Sanity Gamble
Sanity gamble roll 1d6 of Sanity to restore that many HP or add to one roll. But can not be restored unless by rules of sanity or.
By Sacrificing multiple of 5 of hp to roll a percentile to see if able to regain sanity.
Below 50 fail and lose 2 sanity
Above 50 gain 1 sanity
Can be used twice per day
Blade of The Watcher
You assume the form of a watcher: gain 30 temp hp and gain + 5 to hit and +5 to ac
Gain Watcher Force as a limited reaction
Blood For Love
You have learned if you sacrifice your blood your spell power comes back but at a price
* Can only be used on spells from the book. ( counts created)
* Take 1d12 of damage for each use ( only be healed by short or long rest )
It Begins
Upon Opening the second gate you begin a test for the gate of Necronomicon spell:
Second Gate: Nebo. Make three Con Saves take the highest of the three and take that much damage if still alive again that number of Temp HP for 1 day. can be used 1/per day Through pain you have gained wisdom and with its longevity!
As well as some other perks :)
Now it’s for real
By what it states. By the name in the black book you must gather all ingredients and perform the rights as a 8 hour ritual or else unable to use name.
failure results in 1d4 exhaustion.
once completed may now use the spell learned and created.
also gain pocket dimension: gained. Pocket used only for items of the book and the names. If breached will destroy all known powers and will have to establish connection
Trial Of The Watcher
Use spell Call the watcher. Convince said watcher to guard you from those who would do you harm.
If Completed gain
1. No detection ability used once per long rest.
2. Learn to call the watcher used only during the time of casting for the first time.
Improved Book
Create 3 New Spells.
Ascend the gate.
Double: cast the same name twice at multiple targets. Cost 2 drolls
Combine: Cast doubles then combine all stats of spells including saves.
Zonei
You Begin training with those who guard the Watchers.
A). Gain 1 Greatsword Lesser of the Zonei 2d12 x2 crit 17-20
at level 15 becomes Greater 3d12 x3 crit 16-20
Lvl 20 becomes Master 4d12 x4 Crit 13-20
B). On Crit does stun save equal to the raw roll-off initial attack.
Merge
Combines with a known name and takes on likeness as well as its ability. However, that's all it can do whatever the powers are.
This only Lasts for one round. Used one per battle. no change in cost
cancelled by being attacked and taking damage
Rewind
For Sacrifice of 2 spell slots can rewind one action
2=from same day
4= from that week
6= That month
8= That year
Its only one action you get to redo. Has to be your action as well no one else.
Once the action is corrected all goes back to the present.
DMS discretion on how this works in their game. AS time paradox can exist. Best when to use it. " Crap if I had just last week not rolled that 8 insight checks ids know the enemy's weakness. Rewind. or best used fo saves. Don't let it be used for big plots.
Created to help class not kill you
Slots do not recover till the next day
They See You!
You are being hunted now by aberration for what you know. Every day 1d4 accumulates that number as that amount of aberrations are looking to kill you!
Your Shoggothat Gains AC bonus equal to yours.
Create one new weapon for Shoggoth DMS discretion
Create Rober for self with name in title DMS discretion
Finish the ascension all abilities unlocked can now be used once per day at cost.
A gun?
Why a Gun? Your squishy once per day use gun is awesome.
There not solid but work as if they are.
You gain the access to do guns used once per day
A Rifle and a Revolver.
They see you go up tp 2D4
Your In trouble
Gain Greater sword of Zonei
Learn: blink spell
They See you goes to 3d4
Extend
Megre Extends to for now two rounds. As long as damages do not bring to zero. A single hit will no longer bring merge to end
Merge can now be cast double. Doubling to the effects. Damag> Save DC> including duration
The cost is the same.
They See you goes to 4D4
Last Resort
Sacking two spell slots bring up spell DC by 10
By using 3 raise damage by 1 die
By using 4 give disadvantage against save
By using 5 casts as mass
Sack 10 spells to copy one spell seen today
They See you goes to 5D4
Can be used as many times as spell slots left.
Once used spell slots can not come back till Dawn of the next day.
Restore
Restore: Gain a Full restore as if one whole day has passed. Use Once Per Day
They see you increases to 6D4, 1D6
My Shoggoth and me
Your Shoggoth Gains Attack bonus is equal to your level plus Cha mod.
Also gains the same number to hit as bonus damage
You Shoggoth Gains Legendary Actions as well as Lair actions. You are treated as their lair
They See You Increases to 7D4+ 2D6
Get Ready to Die
They Found you take accumulated enemies and defeat them with your Shoggoth as only
Once Completed Gain Sword Of Mardurk use One per Day Can only be used if hp is at 10 percent or lower.
Shoggoth Duplicates: can create exact duplicates of Shoggoth number equal to Prof Bonus. Last for 1d4 rounds. Resets after 1 Day.
Sped Up recovery: All Rest Count as long
-2 die to rolls at end of the day.
Black Sun Apollo Uses Once per day. Con Save 25 with Advantage if pass unaffected for one year. if Fail imprisoned with the Outer ones no escape.
Gain master Sword of the Zonei!
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