Wizard
Base Class: Wizard

class is based on the Gate of The Necronomicon and the Necronomicon.

 

The black book is one of ascension.

Can be used in any game but warns this can destroy a game or character.

So your crazy

You have forsaken your reality. And now must pay. For every spell cast from the book  lose -2 to ac / -10 to HP/ -1 to two stats./ 2 levels of exhaustion. 

Roll 1d4 after every spell after battle. 

This can not be  over ridden 

It begins

Go into the necrononicon by Simon and create one spell lvl 1-5 with DM discretion

User boost

Call upon a gibberish mouth to summon shoggoth 

Opened The Book

You Have opened The Black Book. You gain and must take the Feat Sanity 

 

And Gain the ability to use the Gate spell and create the first gate. If not done char goes to level 0 and must restart Character. Once the book is open it will not leave you till it is completed.

 

Char must all gain components:  Must Find Components in-game. Can be reused? Cant not be overiden  by feat or DM 

 If not done and attempted Spell Will back fire and cause char to drop to Zero with one failed Death save

Sanity Gamble

 Sanity gamble roll    1d6 of Sanity to restore that many HP or add to one roll. But can not be restored unless by rules of sanity or.

By Sacrificing multiple of 5 of hp to roll a percentile to see if able to regain sanity. 

Below 50 fail and lose 2 sanity 

Above 50 gain 1 sanity 

Can be used twice per day

 

 

 

Blade of The Watcher

You assume the form of a watcher: gain 30 temp hp and gain + 5 to hit and +5 to ac

 

Gain Watcher Force as a limited reaction 

Blood For Love

You have learned if you sacrifice your blood your spell power comes back but at a price

 

* Can only be used on spells from the book. ( counts created) 

* Take 1d12 of damage for each use ( only be healed  by short or long rest ) 

It Begins

Upon Opening the second gate you begin a test for the gate of Necronomicon spell:

Second Gate: Nebo. Make three Con Saves take the highest of the three and take that much damage if still alive again that number of Temp HP for 1 day. can be used 1/per day  Through pain you have gained wisdom and with its longevity! 

 

As well as some other perks :) 

 

Now it’s for real

By what it states. By the name in the black book you must gather all ingredients and perform the rights as a 8 hour ritual or else unable to use name.

failure results in 1d4 exhaustion.

 

once completed may now use the spell learned and created.

 

also gain pocket dimension: gained. Pocket used only for items of the book and the names. If breached will destroy all known powers and will have to establish connection

Trial Of The Watcher

Use spell Call the watcher. Convince said watcher to guard you from those who would do you harm. 

 

If Completed gain

1. No detection ability used once per long rest.

2.  Learn to call the watcher used only during the time of casting for the first time. 

Improved Book

Create 3 New Spells.

Ascend the gate.

Double:  cast the same name twice at multiple targets. Cost 2 drolls

Combine: Cast doubles then combine all stats of spells including saves.

 

Zonei

You Begin training with those who guard the Watchers. 

A). Gain 1 Greatsword Lesser of the Zonei    2d12   x2 crit 17-20

 at level 15  becomes Greater 3d12 x3 crit 16-20

Lvl 20 becomes Master 4d12 x4 Crit 13-20

B). On Crit does stun save equal to the raw roll-off initial attack. 

Merge

Combines with a known name and takes on likeness as well as its ability. However, that's all it can do whatever the powers are. 

 

This only Lasts for one round. Used one per battle.  no change in cost

 

cancelled by being attacked and taking damage 

 

 

Rewind

For Sacrifice of 2 spell slots can rewind one action

 

2=from same day

4= from that week

6= That month

8= That year

 

Its only one action you get to redo.  Has to be your action as well no one else.

 

Once the action is corrected all goes back to the present. 

 

DMS discretion on how this works in their game. AS time paradox can exist. Best when to use it. " Crap if I had just last week not rolled that 8  insight checks ids know the enemy's weakness. Rewind. or best used fo saves. Don't let it be used for big plots. 

 

Created to help class not kill you 

 

Slots do not recover till the next day 

 

 

 

They See You!

You are being hunted now by aberration for what you know. Every day 1d4 accumulates that number as that amount of aberrations are looking to kill you!

 

Your Shoggothat Gains AC  bonus equal to yours. 

 

Create one new weapon for Shoggoth DMS discretion

 

Create  Rober for self with name in title DMS discretion 

 

Finish the ascension all abilities unlocked can now be used once per day at cost.

A gun?

Why a Gun? Your squishy once per day use gun is awesome.

 

There not solid but work as if they are. 

 

You gain the access to do guns used once per day

A Rifle and a Revolver. 

 

They see you go up tp 2D4

Your In trouble

 Gain Greater sword of Zonei

Learn: blink spell

 

They See you goes to 3d4

Extend

Megre Extends to for now two rounds.  As long as damages do not bring to zero. A single hit will no longer bring merge to end

 

Merge can now be cast double. Doubling to the effects. Damag> Save DC> including duration

The cost is the same. 

 

They See you goes to 4D4

Last Resort

 Sacking two spell slots bring up spell DC by 10 

By using 3 raise damage by 1 die

By  using 4 give disadvantage against save

By using  5 casts as mass

Sack 10 spells  to copy one spell seen today

 

They See you goes to  5D4 

 

Can be used as many times as spell slots left. 

 

Once used spell slots can not come back till Dawn of the next day.

 

Restore

Restore: Gain a Full restore as if one whole day has passed. Use Once Per Day

 

They see you increases to  6D4, 1D6

My Shoggoth and me

Your Shoggoth Gains Attack bonus is equal to your level plus Cha mod. 

 

Also gains the same number to hit as bonus damage 

 

You Shoggoth Gains Legendary Actions as well as Lair actions.  You are treated as their lair

 

They See You Increases to 7D4+ 2D6 

Get Ready to Die

They Found you take accumulated  enemies and defeat them with your Shoggoth as only  

Once Completed Gain Sword Of Mardurk use One per Day  Can only be used if hp is at 10 percent or lower.

 

Shoggoth Duplicates:  can create exact duplicates of Shoggoth number equal to Prof Bonus. Last for 1d4 rounds.  Resets after 1 Day.

 

Sped Up recovery: All Rest Count as long 

-2 die to rolls at end of the day.

Black Sun Apollo  Uses Once per day. Con Save 25  with Advantage if pass unaffected for one year. if Fail imprisoned with the Outer ones no escape.

 

Gain master Sword of the Zonei!

Comments

Posts Quoted:
Reply
Clear All Quotes