Ranger
Base Class: Ranger

Wildslingers are skilled wielders of guns. Where most see an elegant weapon in the bow, Wildslingers see issues. The bow, for all its strengths, has quite a few weaknesses that firearms do not. Wildslingers prefer to hone their combat skills as well, perfecting their shots instead of their tracking. Few possess pets, and those who do usually don’t acquire new ones. The Wildslinger is deadly, accurate, and intimidating to their foes, efficiently eliminating them with their unique weapons and skills.

Bullet Hell

You can use this feature once per long rest. During the beginning of your turn, you can choose to use this feature. Doing so will immediately allow you to do 2d4 piercing (or other damage type if you have a laser gun) damage for every shot loaded in your weapon to enemies within range. If your weapon cannot hold more than three shots, then your shots instead gain 2d4 force damage and +1 to hit. Shots can be fired at individual targets or a singular target. However, this causes your weapons to be empty, forcing you to reload on your next turn.

Natural Advantage

Choose an additional favored terrain. While in your favored terrain, you gain advantage on stealth checks, and you gain +1 to hit. At levels 7, 12, and 17, this value increases by 1.

Ricochet

Once per long rest, you can activate this ability after missing a ranged attack roll. Doing so allows you to roll to hit the same enemy, or to target a new one.