Base Class: Paladin
Tenets of the Sun
The exact words and strictures of the Oath of the Sun vary, paladins of this oath share these tenets.
Beacon of Light. Become a beacon of light and hope. Show mercy and kindness and help fight back against the darkness.
Bright Sentinel. Bring warmth and joy to the weak and those in need. never let your inner light dim.
Courage. No evil shall leave you shaken while innocent lives are in danger.
Virtuous Cooperation. Alone one falls, together we are victorious. There is no need to face evil alone when others will fight with you.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | guiding bolt, heroism |
| 5th | branding smite, flaming sphere |
| 9th | Aura of vitality, Fireball |
| 13th | aura of life, fire shield |
| 17th | dawn, mass cure wounds |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Bountiful Sunlight- As an action, you present your holy symbol, and radiate a sphere of sunlight. The sphere is centered on you, has a 30-foot radius, and is filled with bright sunlight. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.
Crusader of Light- As a Bonus Action, you can empower your radiant attacks for the next 10 minutes. Whenever you deal fire or radiant damage with a weapon attack or a spell, you can deal extra fire or radiant damage equal to your charisma modifier.
Aura of Incadescence
You emanate an aura of warmth and dim light.
Whenever you and any allied creature regains hit points from a spell while within 10 ft. of you, also regains additional hit points equal to your charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Sun's Blessing
Starting at 15th level, you are always under the effect of a Bless spell.
Luminous Soul
At 20th level, as an action you become an avatar of the sun. For 1 minute, sunlight shines from you in a 30-foot radius, and dim light shines 30 feet beyond that, which gives you the following benefits:
- You gain resistance to fire and radiant damage.
- You gain a flying speed of 60 feet.
- Whenever an enemy creature starts its turn in the sunlight, the creature takes 10 radiant damage.
- Whenever an ally creature starts its turn in the sunlight, the creature regains 10 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.
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