Base Class: Monk
Not all monk are follows are of strict path some are more likely to go with the laws of self over the land using there teachings of the darker sides society to help those in need.
Spell cacher
At 11th level, you gain the ability with mage hand to:
1. Your Deflect Missiles can now defect magic. You can use your reaction to deflect or catch the missile when you or and ally within mage hands range are hit by aby ranged projectile "up to 100 pds" or spell that makes a ranged attack . When you do so, the damage you take from the attack is reduced by 1d10 + your Wisdom modifier + your monk level. If you reduce the damage to 0, you can catch the missile If you catch a missile/spell in this way, you can spend 1 ki point to make a ranged attack with the missile/spell you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a range equal to your Mage hand range.
2. You are no longer at disadvantage when attacking with a magic item in you mage hand.
Master Trickster
At 17th level, you gain the ability with mage hand to:
Carry up to 1000 pounds
Move it up to 100 feat pear turn
Make all of your unarmed attacks up to mage hands range Using Wis instead of Dex for attack and damage.
In addition, you can use the free action to control your mage hand.
Finally you can make 2 reactions per turn.
Tricksters Hand
Mage Hand Legerdemain
Starting at 3rd level, when you cast Mage Hand, you can perform the following additional tasks with it:
- You can stow one object the hand is holding in a container worn or carried by another creature.
- You can retrieve an object in a container worn or carried by another creature.
- You can use thieves' tools to pick locks and disarm traps at range.
- Mage hand has no duration as long as your not unconscious.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.
In addition, you can use the bonus action to control your mage hand.
Thieves' tools proficiency
Add Thieves' tools proficiency
Master of the Spectral Hand
At 6th level, you gain the ability with mage hand to:
Carry up to 100 pounds
Active magic items though at disadvantage on attack rolls and Enemy's save at advantage.
If you have your mage hand up you Can use one of the following on your turn.
1. Make one of your unarmed attacks up to mage hands range Using Wis instead of Dex for attack and damage..
2. Use Deflect Missiles on anyone in range using Wis instead of Dex.







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