Base Class: Wizard
You have mastered your studies and have expanded your spell list to include more spells.
Overstudied
Beginning when you select this school at 2nd level, the gold and time you must spend to copy any spell into your spellbook is increased by 50%.
Restorative Magics
You learn additional spells when you reach certain levels in this class, as shown on the Restoration Spells table. Each spell counts as a wizard spell for you, but it doesn’t count against the number of wizard spells you know. These spells can’t be replaced when you gain a level in this class.
| 1st | Cure Wounds |
| 3rd | Lesser Restoration |
| 5th | Revivify |
| 7th | Aura of Life |
| 9th | Mass Cure Wounds |
Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
Life Binder
Beginning at 10th level, whenever you cast a spell of 1st level or higher, you can have a creature within 30 feet of you (including yourself) gain temporary hp equal to your wizard level for a number of minutes equal to the spell slot used.
Perfected Flesh
Starting at 14th level, your constant mending of your own flesh has made you resistant to forms of damage. You gain resistance to bludgeoning, piercing and slashing damage from nonmagical weapons.
During a long rest, you can regrow severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, this feature instantaneously causes the limb to knit to the stump. If you use this part of the feature, you lose the resistance bonus for 24 hours per severed part reattached.
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