Base Class: Warlock
The warlock and their patron, whomever they may be, have a close, magical bond that transcends them both individually. Only the most curiously strange creatures and strangely curious person can be granted a pure hearted bond of wonder. Such a strong and personal bond awakens a power deep from within each other. This power fuels and is fueled by wonder, whimsy, and joy.
Marvelous Invocations
You gain access to invocations otherwise unavailable to others.
Inspiring Wings
Prerequisite: 8th level
You can summon an ethereal pair of wings, as wild as you can imagine. You gain a fly speed equal to your ground speed.
Creative Magic
Prerequisite: Pact of the Tome
You may also use spell scrolls and items the require a specific class to wield, as long as the class required is a full spellcasting class (such as Sorcerer and Cleric).
Astral Prowess
Prerequisite: Pact of the Blade
Using the powers that reside in you, you imbue your pact weapon with magical wonder. When you take the attack action, you may forgo your attack in order to send a beam of energy from your weapon that has a range of 30 ft. It does the same amount of damage as your weapon's base damage as force damage.
Rainbow Connection
Prerequisite: Pact of the Chain
Your connection to your familiar extends beyond physical connections. When you cast a spell with the range of Self, your familiar takes on the same effect. Additionally, you can cast a spell with the range of Self as a range of Touch through your familiar.
Expanded Spell List
The Bond of Wonder gives you access to spells at the listed level. The following spells are added to your spells without counting against your spells known.
Bond of Wonder Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
moonbeam, Wyldfang's firework |
|
3rd |
|
|
4th |
|
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5th |
Eyes of Wonder
Starting at first level, you gain proficiency in Insight, Investigation, and Perception (expertise if you already have proficiency). Additionally, You have advantage when inspecting a particularly interesting object in order to identify it and its characteristics.
Secure Dreams
Starting at 6th level, you gain resistance to psychic damage. In addition, you also gain proficiency in Intelligence saving throws (expertise if you already have proficiency), and advantage on Wisdom, Intelligence, and Charisma saving throws against magic based effects.
Wondrous Knowledge
Starting at 10th level, your ability to see the joy and beauty in the world awakens a deep prophetic sight within your mind.
When you finish a long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with this foretelling roll. You must choose to do so before the roll.
When you finish a long rest, you lose any unused foretelling rolls.
Dreamy Stupor
Starting at 14th level, as an action, you can use this feature to dazzle creatures with wonders and fantasy beyond imagination. Target a number of creatures equal to your proficiency bonus that are within 30 feet of you. They must succeed on a Wisdom saving throw or become charmed by visions of beauty and wonder.
Creatures charmed this way are incapacitated and can only speak to and perceive you as well as their visions. If they wish to lie when asked a question, they must succeed another Wisdom saving throw or believe you to be trustworthy on a fail. These effects lasts for 1 minute or until the creature takes damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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