Base Class: Barbarian
Barbarians who follow the path of the Dragon Rager are those blessed with draconic energy, either by being gifted with it through a dragon or have descended from draconic bloodline. Barbarians who follow this path are able to hone their draconic essence to fuel their rage. Gain Draconic Points as you rage as spend them during your rage to gain additional draconic effects.
Gift of the Draco
The dragons have blessed you with their might and strength. When you choose this path At 3rd level, choose one of the following colors and resistances to represent your draconic power:
- Green: Poison resistance
- Gold, Brass or Red: Fire resistance
- Copper or Black: Acid resistance
- Bronze or Blue: Lightning resistance
- Silver or White: Cold resistance
- Additionally, you are able to read, speak, and write in Draconic. If you already know Draconic, choose another language.
Acid Resistance
You gain resistance to acid damage.
Cold Resistance
You gain resistance to cold damage.
Fire Resistance
You gain resistance to fire damage.
Lightning Resistance
You gain resistance to lightning damage.
Poison Resistance
You gain resistance to poison damage.
Draconic Rage
At 3rd level, you are able to hone your draconic energy into your rage. While raging, you gain Draconic Points equal to your proficiency bonus and can spend them to gain additional draconic effects. Draconic points are only regained when you rage again.
Dragon Breath - You target a creature within 30 feet and use your dragon breath on them. The target must make a DEX saving throw with a DC equal to 8 + your proficiency bonus + your Con modifier. If the target fails, they take 3d6 damage, or halved that amount on a failed save (rounded down). The damage type is that of the resistance you chose from your Gift of the Draco feature. At 6th level, this damage increases to 4d6, at 11th level, this increases to 5d6, and at 15th level, this increases to 6d6 and may be used as a bonus action.
Elemental Imbue - You imbue your weapon with Dragon breath until your rage ends. Your weapon will deal an additional 1d4 damage when you make melee attacks with it. The damage type is that of the resistance you chose from your Gift of the Draco feature. At 6th level, this damage increases to 1d6, at 11th level, this increases to 1d8 and at 15th level, this increases to 1d10 and may be used as a bonus action.
Roar of Might (3 Charges) - You shout a bloodcurdling roar. All targets of your choice within your move speed must make a WIS saving throw with a DC equal to 10 + your proficiency bonus + your Con modifier. If they fail, they become frightened until your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. At 9th level, you may use your bonus action to extend the effect. At 15th level, targets who are frightened will have disadvantage on saving throws.
Hellish Rebuke - As a reaction, you can cast [spell]hellish rebuke[/] at level 1. At 6th level, you can cast it at 2nd level. At 11th level, you can cast it at 3rd level. At 15th level, you can cast it at 4th level.
Scaled Defense
Beginning at 6th level, you begin to form dragon scales as you rage. While raging, your unarmored defense bonus increases to 12 + your Dexterity modifier + your Constitution modifier.
Dragon Sense
At 10th level, you are able to keep your senses intact while making reckless attacks. When raging, you may use reckless attacks without attack rolls having advantage against you.
Additionally, you also have advantage against Wisdom saving throws while raging. If you already have advantage, you may choose either Intelligence, Constitution, or Charisma.
Wings of Terror
At 14th level, you sprout dragon wings from your back as you rage. If you already have a pair of wings, draconic wings will replace them. With the wings, you gain a flying speed equal to your current speed. In addition, you may use a reaction and one Draconic Point to have your wings protect you from an attack made against you and grant you +5 AC against the attack. If the attack still hits you, you receive half the amount of damage. You can use this after the opponent makes an attack roll. Your wings disappear once your rage ends.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
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