I've seen it asked several times but never addressed - can we not customize our ability scores for these races? Will we have to resort to homebrew to make that possible, or is that fix coming?
Good Evening,
Just wanted to address this. We are working on this feature right now and will push an update when it is available.
Thank you for the update! I already owned the physical book and was playing it, but I'm delighted to have access to digital content for character sheets. The interface is just so convenient. Glad to hear that we'll be able to customize our characters the way we've done on paper without too much hassle.
Neither of the Raptor subspecies have access to the Aerial Expert feat even though they also have the Glide trait. But otherwise feats seem to be working now.
Neither of the Raptor subspecies have access to the Aerial Expert feat even though they also have the Glide trait. But otherwise feats seem to be working now.
The marketplace page mistakenly lists "over 20 new magic items", when the book contains 7 new magic items (based upon what shows up when you filter magic items by Humblewood with partnered content toggled to "on").
I know that selecting the dark bargain trick does not give you access to an invocation, but I also do not see an option to select a warlock spell. Also, in the race selection, several of the Humblewood Races seem to have random pictures attached to them.
I know that selecting the dark bargain trick does not give you access to an invocation, but I also do not see an option to select a warlock spell. Also, in the race selection, several of the Humblewood Races seem to have random pictures attached to them.
Good Morning, The Dark Bargain feature was affected by a redesign of the way the Collage of the Road is implemented and the spell selector cannot be implemented in its current form. This note will be added to the First post. The Character Selector images have been corrected (Cache pending).
Will dark bargain (and other non-functioning elements) be implemented at some point?
I cannot comment on the future of features within the system or any timeline. We are always looking at how we can apply new tools to older content and strive always to update when possible. I hope that helps.
The AC is wrong on the hedge race. With an 18 dex on a character the AC is 22 so it’s adding the dex twice to the 14 base. The grove cervan movement speed is put in as a set walking speed so it’s locked. Feats like mobile won’t add to it. The community domain spells list is put in wrong so they are not always prepared like they should be. This is just what I’ve found so far with a little playing around in character builder. It’s frustrating to pay $40 for something and then have to copy it in homebrew and fix it so it actually works
The AC is wrong on the hedge race. With an 18 dex on a character the AC is 22 so it’s adding the dex twice to the 14 base. The grove cervan movement speed is put in as a set walking speed so it’s locked. Feats like mobile won’t add to it. The community domain spells list is put in wrong so they are not always prepared like they should be. This is just what I’ve found so far with a little playing around in character builder. It’s frustrating to pay $40 for something and then have to copy it in homebrew and fix it so it actually works
Please could you link the affected character/characters for 1 and 3. What you may be noticing is that the Heroism spell doesn't appear as Known or Always prepared. This is known, however it doesn't affect the usage or appearance of the spell in the Cleric list. The Grove Cervan's Movement has been fixed.
The Dark Bargain Travelers Trick offers warlock spells instead of eldritch invocations at LV 3.
As stated in the release notes, we are unable to support the Invocation part of this feature. The Dark Bargin offers a choice of "a single spell of 7th level or lower from the warlock’s spell list" from 14th level, that is the choice selector you are seeing.
Actually you can support invocations but you have to do it the hard and horrible way. I ended up having to do this when implementing the College of Adventurers from Grim Hollow as private homebrew, it's a very similar idea to the College of the Road with you mixing and matching from other classes. If you're able to do so, feel free to refer to how I implemented this (it's listed as "College of Adventurers (GH)" in my homebrew).
To implement that I had to add an "Eldritch Invocations" feature with all the options underneath it, and every option is prerequisite upon Adventurer's Talent – Warlock (for Humblewood it would be Traveller's Tricks – Dark Bargain instead). It's a lot of work though as you need to add the complete set of invocations from at least the basic rules; I added everything including the Tasha's Cauldron invocations in my case for a total of 27 options, and that's after removing all the ones that a pure College of Adventurers Bard can't qualify for (anything requiring a Warlock feature such as a pact boon) which may not be correct (as they could multi-class, but I think it's fair to just make them take such invocations as a Warlock in that case).
I did the same for Fighting Styles as well; it's a lot of work to do this (maybe easier if you have some way to copy the data over somehow? Someone with database access might be able to do it?) and you end up with several features that non-Fighter/Warlock Bards will need to just ignore, as they'll see the Eldritch Invocations and Fighting Style features, but none of the options will be available to them. I just made the description clear that it's dependent on what you picked earlier.
So really the only part you might not be able to support is invocations/fighting styles added by Tasha's Cauldron if there's no way to restrict these behind the scenes, though I assume it must be possible using some options we don't have access to?
I've been looking at how to implement College of the Road in private homebrew and I'm sure it would be possible using the same format I used for College of Adventurers; it's not pretty, but it functions which is the main thing. I was hoping this would be fully implemented though as I'd rather just buy the book (well, the sub-classes, but none of the recent third party books have allowed purchasing of individual parts?). If it were possible for us to copy sub-classes I'd just copy my College of Adventurers and tweak it; probably still an afternoon's work or so but it's doable.
I just now tried to create a humblewood character and even thou i habe it activated etc i don‘t see any races, spells, feats or anything else (it is shared content)
I just now tried to create a humblewood character and even thou i habe it activated etc i don‘t see any races, spells, feats or anything else (it is shared content)
Have the person who is content sharing it turn it off then back on. Happened for my campaign as well
I purchased a digital version of the Humblewood campaign directly from their site without realizing DDB had it for sale. Since their sales are final, is there a way I can somehow "import" the campaign so that all the races, classes, etc are available? Or do I have to homebrew everything now? Thanks! (P.s. I'm super new to how this works).
Good Evening,
Just wanted to address this.
We are working on this feature right now and will push an update when it is available.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Thank you for the update! I already owned the physical book and was playing it, but I'm delighted to have access to digital content for character sheets. The interface is just so convenient. Glad to hear that we'll be able to customize our characters the way we've done on paper without too much hassle.
Neither of the Raptor subspecies have access to the Aerial Expert feat even though they also have the Glide trait. But otherwise feats seem to be working now.
A Fix has been pushed for this
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
The marketplace page mistakenly lists "over 20 new magic items", when the book contains 7 new magic items (based upon what shows up when you filter magic items by Humblewood with partnered content toggled to "on").
The market page says that it comes with over 20 new magic items but in the TOC I only see 7 listed. Is this an error?
Edit: I did not realize I wasn't on the last page and I see that someone asked the same thing right above me. Sorry for the duplicate question.
I know that selecting the dark bargain trick does not give you access to an invocation, but I also do not see an option to select a warlock spell. Also, in the race selection, several of the Humblewood Races seem to have random pictures attached to them.
Good Morning,
The Dark Bargain feature was affected by a redesign of the way the Collage of the Road is implemented and the spell selector cannot be implemented in its current form.
This note will be added to the First post.
The Character Selector images have been corrected (Cache pending).
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Will dark bargain (and other non-functioning elements) be implemented at some point?
I cannot comment on the future of features within the system or any timeline.
We are always looking at how we can apply new tools to older content and strive always to update when possible.
I hope that helps.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
This HeroForge image is currently being used as the image for the Luma race in the character builder.
Thanks for the report, this mapping has been corrected.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
The AC is wrong on the hedge race. With an 18 dex on a character the AC is 22 so it’s adding the dex twice to the 14 base.
The grove cervan movement speed is put in as a set walking speed so it’s locked. Feats like mobile won’t add to it.
The community domain spells list is put in wrong so they are not always prepared like they should be.
This is just what I’ve found so far with a little playing around in character builder. It’s frustrating to pay $40 for something and then have to copy it in homebrew and fix it so it actually works
Please could you link the affected character/characters for 1 and 3.
What you may be noticing is that the Heroism spell doesn't appear as Known or Always prepared. This is known, however it doesn't affect the usage or appearance of the spell in the Cleric list.
The Grove Cervan's Movement has been fixed.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Actually you can support invocations but you have to do it the hard and horrible way. I ended up having to do this when implementing the College of Adventurers from Grim Hollow as private homebrew, it's a very similar idea to the College of the Road with you mixing and matching from other classes. If you're able to do so, feel free to refer to how I implemented this (it's listed as "College of Adventurers (GH)" in my homebrew).
To implement that I had to add an "Eldritch Invocations" feature with all the options underneath it, and every option is prerequisite upon Adventurer's Talent – Warlock (for Humblewood it would be Traveller's Tricks – Dark Bargain instead). It's a lot of work though as you need to add the complete set of invocations from at least the basic rules; I added everything including the Tasha's Cauldron invocations in my case for a total of 27 options, and that's after removing all the ones that a pure College of Adventurers Bard can't qualify for (anything requiring a Warlock feature such as a pact boon) which may not be correct (as they could multi-class, but I think it's fair to just make them take such invocations as a Warlock in that case).
I did the same for Fighting Styles as well; it's a lot of work to do this (maybe easier if you have some way to copy the data over somehow? Someone with database access might be able to do it?) and you end up with several features that non-Fighter/Warlock Bards will need to just ignore, as they'll see the Eldritch Invocations and Fighting Style features, but none of the options will be available to them. I just made the description clear that it's dependent on what you picked earlier.
So really the only part you might not be able to support is invocations/fighting styles added by Tasha's Cauldron if there's no way to restrict these behind the scenes, though I assume it must be possible using some options we don't have access to?
I've been looking at how to implement College of the Road in private homebrew and I'm sure it would be possible using the same format I used for College of Adventurers; it's not pretty, but it functions which is the main thing. I was hoping this would be fully implemented though as I'd rather just buy the book (well, the sub-classes, but none of the recent third party books have allowed purchasing of individual parts?). If it were possible for us to copy sub-classes I'd just copy my College of Adventurers and tweak it; probably still an afternoon's work or so but it's doable.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
1&3 look like they were previously reported problems that have been fixed. Thank you.
I just now tried to create a humblewood character and even thou i habe it activated etc i don‘t see any races, spells, feats or anything else (it is shared content)
Have the person who is content sharing it turn it off then back on. Happened for my campaign as well
I purchased a digital version of the Humblewood campaign directly from their site without realizing DDB had it for sale. Since their sales are final, is there a way I can somehow "import" the campaign so that all the races, classes, etc are available? Or do I have to homebrew everything now? Thanks! (P.s. I'm super new to how this works).
Just to say to anyone still here. They gave updated the races with Tasha's optional rules so that's good. 😅