I recently suffered a -10 HP reduction on one of my characters. I located the fields to modify and override my HP Maximum in the builder, but the modifier resets whenever I return to the character sheet. Override seems to work fine, but using the modifier field would be preferable.
Hi Stormknight, that is not quite the same thing because the temp hit points will clear once you apply damage.
Clicking apply in the scenario you show will result in the character sheet displaying 14/14 in the hit points box. If you then wish to apply a single point of damage, when you apply and close the pop-up your hit points will read 13/24 and your (negative) temp HP will have disappeared.
In order to apply a (semi-)permanent adjustment to your max HP you need to enter the builder, click the "manage HP" button on the class page and then enter a modifier in the relevant box. This process works for positive modifiers but does not work properly for negative modifiers. It applies correctly on the class page but resets the modifier to 0 whenever you return to the character sheet.
Incidentally, hopefully the developers are already on top of this with the revamp, but it would be incredibly useful if we could apply these sorts of in-play modifiers to our characters directly from the character sheet rather than having to switch back and forth between the builder and the character sheet.
I recently suffered a -10 HP reduction on one of my characters. I located the fields to modify and override my HP Maximum in the builder, but the modifier resets whenever I return to the character sheet. Override seems to work fine, but using the modifier field would be preferable.
Hi there Glumalon,
on the character sheet, you can click on your Hit Points and then change the TEMP HP to -10.
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Hi Stormknight, that is not quite the same thing because the temp hit points will clear once you apply damage.
Clicking apply in the scenario you show will result in the character sheet displaying 14/14 in the hit points box. If you then wish to apply a single point of damage, when you apply and close the pop-up your hit points will read 13/24 and your (negative) temp HP will have disappeared.
In order to apply a (semi-)permanent adjustment to your max HP you need to enter the builder, click the "manage HP" button on the class page and then enter a modifier in the relevant box. This process works for positive modifiers but does not work properly for negative modifiers. It applies correctly on the class page but resets the modifier to 0 whenever you return to the character sheet.
Incidentally, hopefully the developers are already on top of this with the revamp, but it would be incredibly useful if we could apply these sorts of in-play modifiers to our characters directly from the character sheet rather than having to switch back and forth between the builder and the character sheet.
Same thing is happening for my test character. Marked as a bug. Thanks for the report!
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