If you create a custom monster by starting with the druid, there doesn't seem to be a way to get rid of the language line "Druidic plus any two languages".
Confirmed - seems there is something odd with the way that "Druidic plus any two languages" is added, that doesn't allow it to be displayed in the editor and removed.
The same problem exists for the commoner's "Any one language (usually Common)" and the awakened tree's "One language known by its creator".
Something I would enjoy seeing: A way to view reactions to Homebrew Content. I notice a number of views for what I have posted but I don't know what the communities reaction is to my creation. I'd like to have a discussion with the community about my creation. Did I make it too powerful? So comments on creations would be nice. even if it is just with the creator. I want the input of the community to help fix oversights I might have.
I have been creating a magic item using a copy of a +1 weapon as the base and in reviewing the modifiers section I can see that each modifier has a "Requires Attunement" column but the option to set this is not in the editor and therefore is always false. Can this option please be enabled so that certain properties can be available for any user and others only on attunement?
Not sure if this has been mentioned before, but I noticed that there was no option that I could find for magic ammunition, like arrows and bolts. Did I miss something, or is this something that could be added? Just made a magic arrow home-brew and labeled it as a wondrous item.
Not sure if this has been mentioned before, but I noticed that there was no option that I could find for magic ammunition, like arrows and bolts. Did I miss something, or is this something that could be added? Just made a magic arrow home-brew and labeled it as a wondrous item.
These are included under weapons as "Arrows, +1", "Sling Bullets, +1" and "Crossbow Bolts, +1".
I think the thing I'd like to see the most is a review system for homebrew content. I've seen spells that are way too weak or strong, either being worse versions of existing spells or powercrept versions. Piggybacking off of this could be a rating system, and then a sort by rating system, so that only the best spells are shown.
Is there any plans to add home-brew content for player options (races, classes, backgrounds)? I'm about to start a home-brew campaign and I was looking at using this campaign system but it won't be reasonable to switch from my current system (I'm using google sheets at the moment to get the same automatic stats this allows) without home-brew players.
After reading my homebrew monster, I realized that I made a mistake in the damage resistances, but didn't catch it until I published it. I gave it resistance to magical weapons, when I wanted it to be nonmagical weapons. How do I change something that I've already published?
Right now the only way to add tables is to make your magic item a copy of the item that has a table and modify it as needed. Soon tables will become available in both the forums and crafting.
Is there any plans to add home-brew content for player options (races, classes, backgrounds)? I'm about to start a home-brew campaign and I was looking at using this campaign system but it won't be reasonable to switch from my current system (I'm using google sheets at the moment to get the same automatic stats this allows) without home-brew players.
Yes, the current homebrew system is just the start and it will be expanded in the future. As you can see - just getting the homebrew that is currently in, along with character sheets, is very complex, so these will be added as we go along. In short, the intention is absolutely to allow homebrew races, classes etc.
After reading my homebrew monster, I realized that I made a mistake in the damage resistances, but didn't catch it until I published it. I gave it resistance to magical weapons, when I wanted it to be nonmagical weapons. How do I change something that I've already published?
Once a homebrew element (item/spell/monster) has been published and accepted, you need to create a new version and re-publish.
The reason for this is because, in the future when people are able to subscribe to public homebrew, we can't have a situation where a player uses a homebrew they like and then it changes, without them knowing.
I seem to be having some trouble making a new version using the option on the site. Hopefully, my mistake was obvious and there won't be any confusion.
Hello, here are my feedback and suggestions. Hope you find it useful. ('till now i've mainly used the spells homebrew part, so i'm focusing on it)
For now the only bug i could see is the Filters on homebrew lists: sometimes they disapperars when on mobile view, so i have to reset them when i do another search
Finally my 0.02 on the homebrws feature: i guess this will be the thing most used of d&d beyond, so limit it to only few things is an error. i know you planned to insert feats, races, classes, etc... I suggest you to insert hombrew for basical system mechanics like combat, spellcast, char generation, and every other aspect of the system. when i build my own "3.0 homerules tracker" i used to index them by section and subsections like "magic - spellcasting", somewhat like "race - subrace" of what i think you are going to do..
EDIT: moved my content about spells homebrew content to its thread
Gotta say that I have enjoyed making a few new magic items with the tools given, I haven't quite figured out what to do with templates yet but I greatly enjoyed making them from scratch :) good work so far! I look forward to when people can give feedback on other people's homebrews and such but I'm rather content right now too :) keep up the amazing work!
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
Will there be a way to comment/flag all homebrew content in the future? while browsing spells i've noticed that some had errors and i wanted to alert the creator but i had no way of doing so.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Something I would enjoy seeing: A way to view reactions to Homebrew Content. I notice a number of views for what I have posted but I don't know what the communities reaction is to my creation. I'd like to have a discussion with the community about my creation. Did I make it too powerful? So comments on creations would be nice. even if it is just with the creator. I want the input of the community to help fix oversights I might have.
I have been creating a magic item using a copy of a +1 weapon as the base and in reviewing the modifiers section I can see that each modifier has a "Requires Attunement" column but the option to set this is not in the editor and therefore is always false. Can this option please be enabled so that certain properties can be available for any user and others only on attunement?
Not sure if this has been mentioned before, but I noticed that there was no option that I could find for magic ammunition, like arrows and bolts. Did I miss something, or is this something that could be added? Just made a magic arrow home-brew and labeled it as a wondrous item.
I think the thing I'd like to see the most is a review system for homebrew content. I've seen spells that are way too weak or strong, either being worse versions of existing spells or powercrept versions. Piggybacking off of this could be a rating system, and then a sort by rating system, so that only the best spells are shown.
Thanks!
Is there any plans to add home-brew content for player options (races, classes, backgrounds)? I'm about to start a home-brew campaign and I was looking at using this campaign system but it won't be reasonable to switch from my current system (I'm using google sheets at the moment to get the same automatic stats this allows) without home-brew players.
After reading my homebrew monster, I realized that I made a mistake in the damage resistances, but didn't catch it until I published it. I gave it resistance to magical weapons, when I wanted it to be nonmagical weapons. How do I change something that I've already published?
How do I make a chart/table for my item as seen on Horn of Valhalla?
Right now the only way to add tables is to make your magic item a copy of the item that has a table and modify it as needed. Soon tables will become available in both the forums and crafting.
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
<table>
<tr><th>A</th><th>B</th><th>C</th><th>D</th></tr>
<tr><td> </td><td> </td><td> </td><td> </td></tr>
</table>
Then click OK to return to normal edit mode and you should see your table like so:
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I seem to be having some trouble making a new version using the option on the site. Hopefully, my mistake was obvious and there won't be any confusion.
Hello,
here are my feedback and suggestions. Hope you find it useful.
('till now i've mainly used the spells homebrew part, so i'm focusing on it)
For now the only bug i could see is the Filters on homebrew lists:
sometimes they disapperars when on mobile view, so i have to reset them when i do another search
Finally my 0.02 on the homebrws feature:
i guess this will be the thing most used of d&d beyond, so limit it to only few things is an error.
i know you planned to insert feats, races, classes, etc...
I suggest you to insert hombrew for basical system mechanics like combat, spellcast, char generation, and every other aspect of the system.
when i build my own "3.0 homerules tracker" i used to index them by section and subsections like "magic - spellcasting",
somewhat like "race - subrace" of what i think you are going to do..
EDIT: moved my content about spells homebrew content to its thread
Gotta say that I have enjoyed making a few new magic items with the tools given, I haven't quite figured out what to do with templates yet but I greatly enjoyed making them from scratch :) good work so far! I look forward to when people can give feedback on other people's homebrews and such but I'm rather content right now too :) keep up the amazing work!
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
What is the A in the black triangle in the name column for?
Something really usefull would be that the tool to create homebrew monsters could auto-determine some things which depend on some other inputs:
Let's say I select a Size for my monster. The tool should automatically apply the right kind of die to use for the Hit Dice. . . and so on.
I don't know if that hadi not be done already because of the limitations imposed by the SRD content, but would be very handy.
Need to be able to create a homebrew RACE and CLASS. That's all...I'm simple...but i %^$&* need it. Thanks.
Will there be a way to comment/flag all homebrew content in the future? while browsing spells i've noticed that some had errors and i wanted to alert the creator but i had no way of doing so.