Just to let you know that all the Phandelver maps now seem to be hi-res when "saved as" or opened in a new tab, so thanks for sorting that so quickly, top stuff!
Perhaps, a little. I apologize. It is just these are so important. As is, the adventures can be used classically like a physical product. Having player maps means maximum versatility without lock-in like Fantasy Grounds or d20Pro.
Perhaps, a little. I apologize. It is just these are so important. As is, the adventures can be used classically like a physical product. Having player maps means maximum versatility without lock-in like Fantasy Grounds or d20Pro.
Fair enough - we're going to do it where they are available.
Awesome, everything else looks great. The players map is really my only possible complaint. it is the only remaining item that keeps the very best option for the adventures to be used with maximum flexibility.
No player maps make the adventures a non-starter. These are vital to a digital adventure product.
Calling them a non-starter when I just said we'll do what we can is a little harsh.
Maybe wait a couple of days and see what happens...
BadEye,
It has now been over two weeks and player maps are still absent from LMoP. Is this still being looked into or will we not be getting them for the foreseeable future?
Looking forward to your response,
pope
I believe at this point any player maps that are available (i.e have been provided to Curse by WotC) have been integrated. They don't have them to share for LMoP.
No player maps make the adventures a non-starter. These are vital to a digital adventure product.
Calling them a non-starter when I just said we'll do what we can is a little harsh.
Maybe wait a couple of days and see what happens...
BadEye,
It has now been over two weeks and player maps are still absent from LMoP. Is this still being looked into or will we not be getting them for the foreseeable future?
Looking forward to your response,
pope
I believe at this point any player maps that are available (i.e have been provided to Curse by WotC) have been integrated. They don't have them to share for LMoP.
Apologies for a longer-than-normal delay in response - I've been traveling this week for some exciting future-things.
Player maps will be integrated everywhere where they are available.
This has already been completed for all adventures except for Storm King's Thunder, Lost Mine of Phandelver, and Princes of the Apocalypse. It has also already been completed for Tomb of Annihilation that's coming on September 8th.
We would have already had those completed, but tracking down the original maps has proven to be tougher than expected. We have diligently been investigating and just now got the maps. I actually hope these are up by Friday. I'll post a notice when they're all completed.
No player maps make the adventures a non-starter. These are vital to a digital adventure product.
Calling them a non-starter when I just said we'll do what we can is a little harsh.
Maybe wait a couple of days and see what happens...
BadEye,
It has now been over two weeks and player maps are still absent from LMoP. Is this still being looked into or will we not be getting them for the foreseeable future?
Looking forward to your response,
pope
I believe at this point any player maps that are available (i.e have been provided to Curse by WotC) have been integrated. They don't have them to share for LMoP.
Apologies for a longer-than-normal delay in response - I've been traveling this week for some exciting future-things.
Player maps will be integrated everywhere where they are available.
This has already been completed for all adventures except for Storm King's Thunder, Lost Mine of Phandelver, and Princes of the Apocalypse. It has also already been completed for Tomb of Annihilation that's coming on September 8th.
We would have already had those completed, but tracking down the original maps has proven to be tougher than expected. We have diligently been investigating and just now got the maps. I actually hope these are up by Friday. I'll post a notice when they're all completed.
Thanks!
How does one get to them? I have purchased PotA but still do not see player maps, i did clear my cache as well.
No player maps make the adventures a non-starter. These are vital to a digital adventure product.
Calling them a non-starter when I just said we'll do what we can is a little harsh.
Maybe wait a couple of days and see what happens...
BadEye,
It has now been over two weeks and player maps are still absent from LMoP. Is this still being looked into or will we not be getting them for the foreseeable future?
Looking forward to your response,
pope
I believe at this point any player maps that are available (i.e have been provided to Curse by WotC) have been integrated. They don't have them to share for LMoP.
Apologies for a longer-than-normal delay in response - I've been traveling this week for some exciting future-things.
Player maps will be integrated everywhere where they are available.
This has already been completed for all adventures except for Storm King's Thunder, Lost Mine of Phandelver, and Princes of the Apocalypse. It has also already been completed for Tomb of Annihilation that's coming on September 8th.
We would have already had those completed, but tracking down the original maps has proven to be tougher than expected. We have diligently been investigating and just now got the maps. I actually hope these are up by Friday. I'll post a notice when they're all completed.
Thanks!
How does one get to them? I have purchased PotA but still do not see player maps, i did clear my cache as well.
As Badeye said, the players maps for SKT, LMoP and PotA are still missing.
No player maps make the adventures a non-starter. These are vital to a digital adventure product.
Calling them a non-starter when I just said we'll do what we can is a little harsh.
Maybe wait a couple of days and see what happens...
BadEye,
It has now been over two weeks and player maps are still absent from LMoP. Is this still being looked into or will we not be getting them for the foreseeable future?
Looking forward to your response,
pope
I believe at this point any player maps that are available (i.e have been provided to Curse by WotC) have been integrated. They don't have them to share for LMoP.
Apologies for a longer-than-normal delay in response - I've been traveling this week for some exciting future-things.
Player maps will be integrated everywhere where they are available.
This has already been completed for all adventures except for Storm King's Thunder, Lost Mine of Phandelver, and Princes of the Apocalypse. It has also already been completed for Tomb of Annihilation that's coming on September 8th.
We would have already had those completed, but tracking down the original maps has proven to be tougher than expected. We have diligently been investigating and just now got the maps. I actually hope these are up by Friday. I'll post a notice when they're all completed.
Thanks!
How does one get to them? I have purchased PotA but still do not see player maps, i did clear my cache as well.
As Badeye said, the players maps for SKT, LMoP and PotA are still missing.
Omg i read it backwards, i read those were the ones in. Apologies... (facepalm)
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
This will be part of the campaign management section and is already on the roadmap
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
This will be part of the campaign management section and is already on the roadmap
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
This will be part of the campaign management section and is already on the roadmap
To be clear that isn't the roadmap, that is a wish list that the users here came up with.
Fair point, but most of the things on that list have, in one way or another, been called a good idea by mods or admins (that doesn't mean anything either really, though)
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
This will be part of the campaign management section and is already on the roadmap
To be clear that isn't the roadmap, that is a wish list that the users here came up with.
Fair point, but most of the things on that list have, in one way or another, been called a good idea by mods or admins (that doesn't mean anything either really, though)
No doubt, but best not to avoid confusion. I hope they are able to incorporate most if not all of those ideas.
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
This will be part of the campaign management section and is already on the roadmap
To be clear that isn't the roadmap, that is a wish list that the users here came up with.
Fair point, but most of the things on that list have, in one way or another, been called a good idea by mods or admins (that doesn't mean anything either really, though)
No doubt, but best not to avoid confusion. I hope they are able to incorporate most if not all of those ideas.
You are absolutely right. I will try to watch my terms more carefully.
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
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Just to let you know that all the Phandelver maps now seem to be hi-res when "saved as" or opened in a new tab, so thanks for sorting that so quickly, top stuff!
Perhaps, a little. I apologize. It is just these are so important. As is, the adventures can be used classically like a physical product. Having player maps means maximum versatility without lock-in like Fantasy Grounds or d20Pro.
The most memorable stories always begin with failure.
Awesome, everything else looks great. The players map is really my only possible complaint. it is the only remaining item that keeps the very best option for the adventures to be used with maximum flexibility.
Thanks, BadEye for your excellent work.
Great news. :-)
How do you get a one-armed goblin out of a tree?
Wave!
How do you get a one-armed goblin out of a tree?
Wave!
That's fantastic to hear, given LMoP and SKT are the two adventures I'm running.
I would be curious about sharing our own homebrew maps in the Campaign function as well. It would be nice to have a "vault" for all my players to access.
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/6394-campaign-management-features-wish-list-discussion?comment=63
The most memorable stories always begin with failure.
The most memorable stories always begin with failure.
The most memorable stories always begin with failure.