Ahh, OK, I sort them after the players roll theirs and I roll mine? Gotcha. I'm glad you're here and doing this stuff. I'm very disappointed in DNDBeyond. So many cool tools out there that they shut down just to force us here to limited functionality.
I'd absolutely love a turnkey solution that I added everyone/thing to the list, hit a button and it rolled accurate initiative and sorted.
I'd also love an encounter table where I say where they are and their level and it provides an encounter from the proper tables, using *ALL* of the content I've unlocked, complete with loot. That's the #1 thing that drags down my time, having to generate full encounters with all the deets, hitting all those tables and dice.
Thanks again, you're great.
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Ahh, OK, I sort them after the players roll theirs and I roll mine? Gotcha. I'm glad you're here and doing this stuff. I'm very disappointed in DNDBeyond. So many cool tools out there that they shut down just to force us here to limited functionality.
I'd absolutely love a turnkey solution that I added everyone/thing to the list, hit a button and it rolled accurate initiative and sorted.
I'd also love an encounter table where I say where they are and their level and it provides an encounter from the proper tables, using *ALL* of the content I've unlocked, complete with loot. That's the #1 thing that drags down my time, having to generate full encounters with all the deets, hitting all those tables and dice.
Thanks again, you're great.
DDB does have a limited setup of features at the moment, but their roadmap looks good... The only thing that makes me a little worried is the pace at which they bring out features. Luckily, we have extensions!
teak
Rollback Post to RevisionRollBack
A little bit of nonsense now and then is relished by the wisest men... - Willy Wonka
Exactly, it's like mods in game, they cover all of the things the initial dev either won't do or hasn't done yet.
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
I'm certain this is a dumb question, and I apologize if it is. I just recently dove into DNDBeyond (which is klunky and function-lite for me) and discovered your extension. It looks amazing, so I'm diving into it as well and hit a bump. I'm wanting to make initiative orders, and I've pulled in characters from my campaigns, but in adding monsters, you say "Monsters are added by first building encounters"...how do I build an encounter? I see custom encounters, but how do you define their initiative?
Also, in your initiative tracker, does it actually roll the initiative, or do the players roll and I just manually sort the list?
Again, sorry if these are dump or have been asked, didn't see them in the 9 pages of your thread and the search on the forum is also pretty function-lite.
Thanks.
Thanks, for the feedback.
To add encounters, you should see a little red shield with swords on a monster card. Click this and you will get a popup asking you fill out the information needed to build the encounter. To add multiple different monsters to the encounter, just make it so that you choose the same monster encounter name for each monster. This will build an encounter.
The next step is to add the encounter to the initiative. Currently, everything is added to the bottom and you have to manually sort. There have been lots of feedback for different variations and I will have to see how I can build them. However, I kinda like the idea of having a random roll for everyone and it manually sorts. It might just be weird because it wouldn't allow the players to roll for their initiative.
First off, great extension!
Regarding rolling initiative you could make it like Lions Den's 'Game Master 5th edition' app does: Automatically roll initiative for the monsters, then manually enter it for the players and have the list auto update to show them in the right order (from highest to lowest initiative).
Regarding rolling initiative you could make it like Lions Den's 'Game Master 5th edition' app does: Automatically roll initiative for the monsters, then manually enter it for the players and have the list auto update to show them in the right order (from highest to lowest initiative).
Oh, I know there are multiple ways to do it, but I'm looking for turnkey. That's what DNDB is (eventually) supposed to be. All of the data is here, WOTC has made sure the data can't be anywhere else. They won't even make APIs available for the data because they require buying it.
I'm looking for something like:
I load everyone into the campaign
I build encounters that are linked to the campaign by adding monsters
I click on any given encounter, press a button, it rolls initiative, using all of the data from the players and the monsters, and sorts it in the proper order
I use a slider to dmg the monsters until they die
When they're all dead, it rolls the loot from the internal tables, using the latest available info
I'm old and lazy, DNDB has the potential to be able to do all of his, and we're paying enough for it. I love the extensions, but guys like mouse shouldn't have to do all of the heavy living (For free) that WOTC should be doing as part of the service. Just my opinion of course.
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
And everything you just mentioned, has been mentioned by the staff as something that will be coming in future updates. And they are dedicated to doing it right up front, rather than doing something half-baked. ie the current character sheet as an example. They rushed it out to have "something" yet it sucks. If they would have just spent the extra months designing it properly, in the beginning, we would be much further along in the process.
Thankfully they learned from that, and have upped their standards.
Anyone that has done any sort of developing software knows where they are coming from, and can understand the pressures they face from many different angles. They will get there in the next year or so and have something built that will be quite spectacular in 2-3 years worth of development time. (that is significant)
Also, just like everyone has "fun" differently, everyone has a different idea of what is more important for them to work on. For me, personally, I want them to fix the character sheet, and fix it yesterday. But I wait patiently because I have seen what they are doing and it is a significant rewrite.
I hear you, and I'm glad to see it. My frustration comes from all of the fantastic tools that were out here (Orcpub, amazing character creator) that were served with "cease and desist" orders to drive people here, to sub-par tools. If it's not ready, don't launch it, or if you want to launch it, don't threaten to sue the people who are doing great work. Heck, hire them, bring it inside and learn from it. It's like suing all of the great restaurants in the world to force people to eat at your restaurant when all you serve is gruel :P
Again, really appreciate guys like mouse who are filling in the gaps, but I honestly feel they shouldn't have to. My opinion, obviously.
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
My frustration comes from all of the fantastic tools that were out here (Orcpub, amazing character creator) that were served with "cease and desist" orders to drive people here, to sub-par tools.
OrcPub was not served a cease and desist to drive people here. The maker of OrcPub was, first and foremost, providing an illegal product. But on top of that, the creator advertised OrcPub on a Kickstarter to start generating money for it. WotC also do not own Amazon. In fact, Amazon, which owns Twitch, which owns Curse, which owns D&D Beyond could buy Hasbro about fifty times over.
This has been discussed all over these boards, but the C&D was only issued after those sites launched Patreons asking for money illegally in exchange for copyrighted IP. Curse couldn't help that this site launched right around the same time those Patreons launched. The C&D wasn't forcing those services to shut down, but rather to only offer the SRD material.
As far as offering them jobs, it's typically not customary to hire someone who was trying to steal from you.
Didn't know about the Kickstarter, just used the tool. I came to DNDB when it first launched, found it severely lacking, and went elsewhere...until there was nowhere else to go. So I'm doing everything by hand and annoyed at DNDB until one of my players tells me "it's getting better". Marginally. But extensions help quite a bit.
Again, just disappointed that extension authors are having to do the heavy lifting for a company that could just "throw money at it" and make it a lot better, quickly.
Rollback Post to RevisionRollBack
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Please try to keep the topic directly related to my extension and please avoid talking about external services. I would like to avoid having this thread locked since its where I get all of my ideas at to improve this extension.
Thank you for understanding and using my extension.
Please try to keep the topic directly related to my extension and please avoid talking about external services. I would like to avoid having this thread locked since its where I get all of my ideas at to improve this extension.
Thank you for understanding and using my extension.
Regarding rolling initiative you could make it like Lions Den's 'Game Master 5th edition' app does: Automatically roll initiative for the monsters, then manually enter it for the players and have the list auto update to show them in the right order (from highest to lowest initiative).
Oh, I know there are multiple ways to do it, but I'm looking for turnkey. That's what DNDB is (eventually) supposed to be. All of the data is here, WOTC has made sure the data can't be anywhere else. They won't even make APIs available for the data because they require buying it.
I'm looking for something like:
I load everyone into the campaign
I build encounters that are linked to the campaign by adding monsters
I click on any given encounter, press a button, it rolls initiative, using all of the data from the players and the monsters, and sorts it in the proper order
I use a slider to dmg the monsters until they die
When they're all dead, it rolls the loot from the internal tables, using the latest available info
I'm old and lazy, DNDB has the potential to be able to do all of his, and we're paying enough for it. I love the extensions, but guys like mouse shouldn't have to do all of the heavy living (For free) that WOTC should be doing as part of the service. Just my opinion of course.
Oh sorry, I meant to bring it up as an idea to mouse regarding how he could implement the initiative rolling, but I can see how my comment was unclear. I totally agree that it would be superb to be able to have it all here!
There has to be a way to manually enter player's initiative rolls as my players like to make those rolls themselves. Also I'd like a way to keep track of players hps and ac without creating them as encounters. Just a couple of ideas. I love the extension and use it religiously!
You have to add them one at a time, it does not roll it. I really like your idea of rolling initiative, so I am going to look into adding it.
Ahh, OK, I sort them after the players roll theirs and I roll mine? Gotcha. I'm glad you're here and doing this stuff. I'm very disappointed in DNDBeyond. So many cool tools out there that they shut down just to force us here to limited functionality.
I'd absolutely love a turnkey solution that I added everyone/thing to the list, hit a button and it rolled accurate initiative and sorted.
I'd also love an encounter table where I say where they are and their level and it provides an encounter from the proper tables, using *ALL* of the content I've unlocked, complete with loot. That's the #1 thing that drags down my time, having to generate full encounters with all the deets, hitting all those tables and dice.
Thanks again, you're great.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
A little bit of nonsense now and then is relished by the wisest men...
- Willy Wonka
Exactly, it's like mods in game, they cover all of the things the initial dev either won't do or hasn't done yet.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Regarding rolling initiative you could make it like Lions Den's 'Game Master 5th edition' app does: Automatically roll initiative for the monsters, then manually enter it for the players and have the list auto update to show them in the right order (from highest to lowest initiative).
I'm old and lazy, DNDB has the potential to be able to do all of his, and we're paying enough for it. I love the extensions, but guys like mouse shouldn't have to do all of the heavy living (For free) that WOTC should be doing as part of the service. Just my opinion of course.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
And everything you just mentioned, has been mentioned by the staff as something that will be coming in future updates. And they are dedicated to doing it right up front, rather than doing something half-baked. ie the current character sheet as an example. They rushed it out to have "something" yet it sucks. If they would have just spent the extra months designing it properly, in the beginning, we would be much further along in the process.
Thankfully they learned from that, and have upped their standards.
Anyone that has done any sort of developing software knows where they are coming from, and can understand the pressures they face from many different angles. They will get there in the next year or so and have something built that will be quite spectacular in 2-3 years worth of development time. (that is significant)
Also, just like everyone has "fun" differently, everyone has a different idea of what is more important for them to work on. For me, personally, I want them to fix the character sheet, and fix it yesterday. But I wait patiently because I have seen what they are doing and it is a significant rewrite.
I hear you, and I'm glad to see it. My frustration comes from all of the fantastic tools that were out here (Orcpub, amazing character creator) that were served with "cease and desist" orders to drive people here, to sub-par tools. If it's not ready, don't launch it, or if you want to launch it, don't threaten to sue the people who are doing great work. Heck, hire them, bring it inside and learn from it. It's like suing all of the great restaurants in the world to force people to eat at your restaurant when all you serve is gruel :P
Again, really appreciate guys like mouse who are filling in the gaps, but I honestly feel they shouldn't have to. My opinion, obviously.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
This has been discussed all over these boards, but the C&D was only issued after those sites launched Patreons asking for money illegally in exchange for copyrighted IP. Curse couldn't help that this site launched right around the same time those Patreons launched. The C&D wasn't forcing those services to shut down, but rather to only offer the SRD material.
As far as offering them jobs, it's typically not customary to hire someone who was trying to steal from you.
That being said, Curse puts up hiring notices all the time. Those people are welcome to submit their resumes.
Didn't know about the Kickstarter, just used the tool. I came to DNDB when it first launched, found it severely lacking, and went elsewhere...until there was nowhere else to go. So I'm doing everything by hand and annoyed at DNDB until one of my players tells me "it's getting better". Marginally. But extensions help quite a bit.
Again, just disappointed that extension authors are having to do the heavy lifting for a company that could just "throw money at it" and make it a lot better, quickly.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Please try to keep the topic directly related to my extension and please avoid talking about external services. I would like to avoid having this thread locked since its where I get all of my ideas at to improve this extension.
Thank you for understanding and using my extension.
A company throwing money at it. Is a very quick way to not have a company anymore.
I mean, like I said, they do keep hiring people. I don't know how else to throw money at work that needs to be done other than hiring more workers.
There has to be a way to manually enter player's initiative rolls as my players like to make those rolls themselves. Also I'd like a way to keep track of players hps and ac without creating them as encounters. Just a couple of ideas. I love the extension and use it religiously!
Hello first off the addon looks real nice thnx
is there a option to turn off the dice roller numbers? http://prntscr.com/jteyz8
i like to use real dice and keep the monsters page clean as posible
thnx
You ask: Are you dutch? i ask you to roll and you hit a natural 20 ;)
So now that the new character sheet is out, it looks like the site got a slight revamp overall. Are we gonna have the extension updated to compensate?