No rush, your work is amazing. You should consider starting a Patreon. I'd happily contribute to keeping this amazing tool up and running.
Thank you all for your understanding and time. I do have most things patched, which is nice because then I can go back to working this into the new encounter builder by D&D Beyond Team. As for support, I am not allowed to ask for any due to this being licensed Wizards of the Coast, but if it helps, I do use the same username everywhere on the web.
It's still not working for me. I tried installing from both chrome and github. I uninstalled/reinstalled multiple times. Restarted the browser. Deleted cookies/cache, restarted the PC. Anything else I can try?
My husband didn't do anything special. He just opened his and it's working. Mine still looks like the screen shot I posted in post 328. The buttons are offset and gray/rectangular instead of the green/rounded buttons (that's just aesthetics though and idc about that). The main thing is that instead of opening a popup when clicking on "new" or "add" mine does the weird thing it shows in the screenshot where all of the input fields are scattered across the webpage.
For what it's worth, I encounter the same issue with the buttons being offset / windows not formatted. The issue seems to only occur when I'm not on a character sheet page, like when browsing through monsters or spells.
For what it's worth, I encounter the same issue with the buttons being offset / windows not formatted. The issue seems to only occur when I'm not on a character sheet page, like when browsing through monsters or spells.
I can confirm this. When on the character sheet, it is formatted correctly, anywhere else, not so much.
For what it's worth, I encounter the same issue with the buttons being offset / windows not formatted. The issue seems to only occur when I'm not on a character sheet page, like when browsing through monsters or spells.
I can confirm this. When on the character sheet, it is formatted correctly, anywhere else, not so much.
yeah they changed how they load their css... its not longer loaded everywhere... so I need to just code it to not rely on their css
also sorry for the delay... my step father passed away this past weekend... so thats taken my attention this week
I really like the idea behind the tracker and the clickable monsters and all. it would make the beyond website so much better. so i'm defintiely using that and have started doing so since last week. though i still hate chrome, it seems like google is going for a microsoft owns all type of monopoly on things... i think firefox is a much better web pbrowser but somehow everyone is on board with google having the monopoly and thus everyone develops for them them and forget the rest. so basically i'm stuck using chrome it seems. anyway, thanks for your time and effort on this.
simple question, i have my own designed initiative tracker on visual basics dot net. mine is actually able to be moved by finger on my tablet. so i was wondering if it was possible to have cards for initiatives instead of just pure line based stuff. mine just have a canvas really basic, just a window really. but it has movable groupbox with monster names, their life totals and their initiative numbers. each cards are moveable by just dragging them around. i have a button to auto place them in order of initiatives. and if i need to change their life totals, i can simply click on the 4 buttons i have placed or simply scroll down/up with two fingers on their Life Totals.
don't know a thing about web developments, but i guess you could do the same thing here, would it be really hard to accomplish ? otherwise i'll keep on my initiative tracker. as i said i love your addon, it really helps me with monsters and rolling dice for bigger attacks, because i hate maths. but the initiative tracker, unless i can move around each cards and the likes, i'm not liking the numerous applications of "have to type on keyboard" thing. during a game, typing on the keyboard after clicking is just worse then using pen and paper. while dragging and using scrolling to change numbers is just way faster then typing.
hence why i tryed my own tracker instead.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Hey Mouse0270, Just found this and seems like something i would quite like to use. However for me the clickable diceroll links dont seem to show up. The examples in your original post show up and work, but not on my character sheet itseld
i really love the image clickable thing to get to a number in an adventure. thats awesome. but i am on a tablet and unless i plug a mouse or my blue tooth keyboard. it doesn't work with the finger. i'd like for the thing to work if you put your finger on it. don't know how hard this is to do though, it seems pretty hard to me. but its somethig i'd like. for it to work with tablets and our fingers too.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
As I recommend this plugin for the umpteenth time, it seemed like a good time to randomly drop in and say THANK YOU! I don't use a lot of the features, but just the "Async Dice Roller" has been a huge Dungeon Master quality of life improvement for me. Combats (especially at higher levels) feel so much zippier when I don't have to pick through and read and add up a pile of dice for every attack. Even if you do nothing else, you've made my game better.
No worries. Real life comes first.
I'd gladly donate to support the add-on if that's an option. It's a great resource. Thanks for all of your hard work.
No rush, your work is amazing. You should consider starting a Patreon. I'd happily contribute to keeping this amazing tool up and running.
Thank you all for your understanding and time. I do have most things patched, which is nice because then I can go back to working this into the new encounter builder by D&D Beyond Team. As for support, I am not allowed to ask for any due to this being licensed Wizards of the Coast, but if it helps, I do use the same username everywhere on the web.
Works great; thank you!
Thanks mouse0270!!! It's working great now! Can't wait to use it on my next campaign.
It's still not working for me. I tried installing from both chrome and github. I uninstalled/reinstalled multiple times. Restarted the browser. Deleted cookies/cache, restarted the PC. Anything else I can try?
Well, I haven't pushed my changes... So I don't know what these other people are talking about lol
EDIT: Though testing the live version it appears to be "working" again just kinda looks weird.
My husband didn't do anything special. He just opened his and it's working. Mine still looks like the screen shot I posted in post 328. The buttons are offset and gray/rectangular instead of the green/rounded buttons (that's just aesthetics though and idc about that). The main thing is that instead of opening a popup when clicking on "new" or "add" mine does the weird thing it shows in the screenshot where all of the input fields are scattered across the webpage.
For what it's worth, I encounter the same issue with the buttons being offset / windows not formatted. The issue seems to only occur when I'm not on a character sheet page, like when browsing through monsters or spells.
I can confirm this. When on the character sheet, it is formatted correctly, anywhere else, not so much.
yeah they changed how they load their css... its not longer loaded everywhere... so I need to just code it to not rely on their css
also sorry for the delay... my step father passed away this past weekend... so thats taken my attention this week
No need to apologize. I'm so sorry for your loss.
I really like the idea behind the tracker and the clickable monsters and all. it would make the beyond website so much better. so i'm defintiely using that and have started doing so since last week. though i still hate chrome, it seems like google is going for a microsoft owns all type of monopoly on things... i think firefox is a much better web pbrowser but somehow everyone is on board with google having the monopoly and thus everyone develops for them them and forget the rest. so basically i'm stuck using chrome it seems. anyway, thanks for your time and effort on this.
simple question, i have my own designed initiative tracker on visual basics dot net. mine is actually able to be moved by finger on my tablet. so i was wondering if it was possible to have cards for initiatives instead of just pure line based stuff. mine just have a canvas really basic, just a window really. but it has movable groupbox with monster names, their life totals and their initiative numbers. each cards are moveable by just dragging them around. i have a button to auto place them in order of initiatives. and if i need to change their life totals, i can simply click on the 4 buttons i have placed or simply scroll down/up with two fingers on their Life Totals.
don't know a thing about web developments, but i guess you could do the same thing here, would it be really hard to accomplish ?
otherwise i'll keep on my initiative tracker. as i said i love your addon, it really helps me with monsters and rolling dice for bigger attacks, because i hate maths.
but the initiative tracker, unless i can move around each cards and the likes, i'm not liking the numerous applications of "have to type on keyboard" thing. during a game, typing on the keyboard after clicking is just worse then using pen and paper. while dragging and using scrolling to change numbers is just way faster then typing.
hence why i tryed my own tracker instead.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Hey Mouse0270, Just found this and seems like something i would quite like to use. However for me the clickable diceroll links dont seem to show up. The examples in your original post show up and work, but not on my character sheet itseld
i really love the image clickable thing to get to a number in an adventure. thats awesome.
but i am on a tablet and unless i plug a mouse or my blue tooth keyboard. it doesn't work with the finger. i'd like for the thing to work if you put your finger on it.
don't know how hard this is to do though, it seems pretty hard to me. but its somethig i'd like. for it to work with tablets and our fingers too.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
As I recommend this plugin for the umpteenth time, it seemed like a good time to randomly drop in and say THANK YOU! I don't use a lot of the features, but just the "Async Dice Roller" has been a huge Dungeon Master quality of life improvement for me. Combats (especially at higher levels) feel so much zippier when I don't have to pick through and read and add up a pile of dice for every attack. Even if you do nothing else, you've made my game better.
Hey love the plugin, not to pester, and I wish I could help if I could, but when do you foresee an update?
It appears to have been removed from the Chrome Store in the last few days. Link 404's now
the skill sorting function no longer works and the plugin is no longer in the store. what gives?
Hi Just an FYI - Chrome Webstore / Edge has disabled this Extension as it thinks it found Malware.
https://imgur.com/a/aFjQaLz - error image