Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Larmon looks back, and waves you all forward impatiently—even though he's not moving very quickly himself.
"C'mon! S'is way. About two days o' travel, out in the hills. They're fresh, somethin' fishy happened. Been tryin' to forget I seen it, bad things happen to people who sees fishy things."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Jairus will use the Wanderer feature of the Outlander background to ensure they find a proper path to the destination, as well as adequate food and water for himself and up to five people. If additional Survival checks are needed to supplement the Wanderer feature, Survival of: 6
Kethra will walk up to Tyde, in hushed tones she would say, "I'm so glad you're around, Mr. Tyde. I get so suspicious thinking there are cultists everywhere but you know just how to speak the business people and the country people, thanks for all your help."
Shivering a little at putting on a cloak that hasn't finished drying, Kethra takes a big breath and speaks up in a louder voice to Larmon, "Here, let me help you sir! Just lean on my shoulder here. I...need some company, anyways."
Supporting the drunken Larmon will cause a strand of white hair to fall in front of her face. With both arms occupied, she tries to blow it away. "Hey sir, is Gaelkur’s a pretty barber?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nothing happens on the first night of travel. You make camp for the night, and Larmon continues guiding you in the morning. He's considerably more sober, and considerably more hungover. For the most part, you're traveling south along one of the main roads. Although, this second day he begins to lead you more off the beaten path.
DM screen:
174
1113
This portion of your journey is also uneventful. Towards the end of the day, Larmon leads you to a hillock. In the distance you can see a slender old tower circled by birds.
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Larmon tells you he grazes his sheep in a nearby vale, and that he came by here less than a month ago and there were no graves.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Real odd,” Jairus agrees, cautiously searching the area around the graves and peering in, ensuring there are no mundane traps, pit traps, or secret doors concealed - or revealed - by the fresh graves.
Larmon squints in the distance. "That's Feathergale Keep over there. Some knights from Waterdeep occasionally fly down there, ridin' some flyin' monster or some such."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They aren't trapped so far as I can tell, let's have a look see, now," Jairus says. "Larmon, you didn't see nothing weird other than that these graves weren't there before, then one day, they were?" He examines the graves and stones for any writing or other clues as to their occupants and significance.
OOC: They are described as "shallow graves," but I assume they are covered with earth, marked by piles of stones, not "open graves"?
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra stoops to one knee gets a feel of the freshly dug earth and gets a bit of shine on her eye. "Hunting trespassers in the gardens was always something that I was good at...leave this to me!"
Survival roll for tracking who dug these graves: 24
This post has potentially manipulated dice roll results.
"Anybody know enough 'bout religion to know if it's consecrated, if we're messin' somethin' up?" Jairus says, scratching his head and making his own attempt to ponder it. Religion: 2
"I know little of religion outside of the study of The Earth Mother. But I can offer assistance to any who are trying to recall anything".He will cast Guidance for anyone who wishes.
Rubin glances to the others then shrugs. He goes back to working to open up the graves to see what is inside of them. "If you are worried then stand back." He says over one shoulder. "Finding out what is inside of these is probably nearly as important as who put them here..."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Larmon nods, obviously fairly drunk.
"S'right, what he said. Look into 'em. Sure, I can take ye there."
He gets up, swaying slightly, and staggers out the door.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin grunts in amusement. "Guess we best keep with him..." he says as he heads out after the man.
Larmon looks back, and waves you all forward impatiently—even though he's not moving very quickly himself.
"C'mon! S'is way. About two days o' travel, out in the hills. They're fresh, somethin' fishy happened. Been tryin' to forget I seen it, bad things happen to people who sees fishy things."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Symon follows at a brisk pace. Grave diggers would be simple enough. None of this talk of cults and spirits.
Another medical problem. Indefinite hiatus. Sorry, all.
Larmon burps.
"Nah, Imma shepherd. Had my flocks round these parts all my life."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus will use the Wanderer feature of the Outlander background to ensure they find a proper path to the destination, as well as adequate food and water for himself and up to five people. If additional Survival checks are needed to supplement the Wanderer feature, Survival of: 6
Kethra will walk up to Tyde, in hushed tones she would say, "I'm so glad you're around, Mr. Tyde. I get so suspicious thinking there are cultists everywhere but you know just how to speak the business people and the country people, thanks for all your help."
Shivering a little at putting on a cloak that hasn't finished drying, Kethra takes a big breath and speaks up in a louder voice to Larmon, "Here, let me help you sir! Just lean on my shoulder here. I...need some company, anyways."
Supporting the drunken Larmon will cause a strand of white hair to fall in front of her face. With both arms occupied, she tries to blow it away. "Hey sir, is Gaelkur’s a pretty barber?"
Larmon blinks at her, accepting her help without complaint.
"Huh? Pretty barber? I'd say not, th' man's an ugly little rat. Not a bad barber though, I 'spose."
(And now, we commence fast forwarding through uninteresting countryside . . .)
DM screen:
7 8
6 11
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nothing happens on the first night of travel. You make camp for the night, and Larmon continues guiding you in the morning. He's considerably more sober, and considerably more hungover. For the most part, you're traveling south along one of the main roads. Although, this second day he begins to lead you more off the beaten path.
DM screen:
17 4
11 13
This portion of your journey is also uneventful. Towards the end of the day, Larmon leads you to a hillock. In the distance you can see a slender old tower circled by birds.
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Larmon tells you he grazes his sheep in a nearby vale, and that he came by here less than a month ago and there were no graves.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Real odd,” Jairus agrees, cautiously searching the area around the graves and peering in, ensuring there are no mundane traps, pit traps, or secret doors concealed - or revealed - by the fresh graves.
Perception: 11
Investigstion: 14
There are no traps around the graves.
Larmon squints in the distance. "That's Feathergale Keep over there. Some knights from Waterdeep occasionally fly down there, ridin' some flyin' monster or some such."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They aren't trapped so far as I can tell, let's have a look see, now," Jairus says. "Larmon, you didn't see nothing weird other than that these graves weren't there before, then one day, they were?" He examines the graves and stones for any writing or other clues as to their occupants and significance.
OOC: They are described as "shallow graves," but I assume they are covered with earth, marked by piles of stones, not "open graves"?
Rubin would dig in to help uncover the graves as needed.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra stoops to one knee gets a feel of the freshly dug earth and gets a bit of shine on her eye. "Hunting trespassers in the gardens was always something that I was good at...leave this to me!"
Survival roll for tracking who dug these graves: 24
Jairus aids Rubin in examining the contents of the graves.
"Anybody know enough 'bout religion to know if it's consecrated, if we're messin' somethin' up?" Jairus says, scratching his head and making his own attempt to ponder it. Religion: 2
Add +1 for Int mod, forgot to add that.
"I know little of religion outside of the study of The Earth Mother. But I can offer assistance to any who are trying to recall anything". He will cast Guidance for anyone who wishes.
Rubin glances to the others then shrugs. He goes back to working to open up the graves to see what is inside of them. "If you are worried then stand back." He says over one shoulder. "Finding out what is inside of these is probably nearly as important as who put them here..."
(Posted in the wrong thread.)
After excavating the grave, you find—
One male dwarf dressed in artisan's robes
One female human warrior dressed in a black surcoat with a red axe
One male human in a black cloak and stony armor, with the symbol you saw in the tomb beneath Red Larch embossed on it
One male human in a white robe with black feathered shoulders, with another strange symbol embroidered on it:
All died from arrow wounds or crushed skulls.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)