The adamantine ring finishes its slow descent, and the leafless oak tree groans and bows under its weight. Several branches snap off as they cannot uphold the ring's mass. Ultimately, it remains suspended by the strong tree, about 10 feet above the ground.
// Alright so just double-checking, the following moves took place...(click spoiler to show) //
Rip had to move into line of sight with the giant to cast Bane, but there's enough speed for him to move back under cover so I didn't change his original positioning. Let me know if you want to do anything there, Rip.
Flint moved within 5 feet of the giant (this is in the giant's space—let me know if you would rather move within 10' for the spirit guardians effect).
Ink is staying put and still readying a grease spell (he won't lose the spell slot as long as he maintains his concentration—it can be released as an action on a future turn or re-readied (as he did this turn) & released as a reaction. I don't like the idea of the spell slot being lost because it would be too big a detriment to readying a spellcasting action.).
Angel is flying to interpose himself between the giant and the adamantine ring—like 15' off the ground, Angel? Let me know if you'd rather it be a different height.
Ink is staying put and still readying a grease spell (he won't lose the spell slot as long as he maintains his concentration—it can be released as an action on a future turn or re-readied (as he did this turn) & released as a reaction. I don't like the idea of the spell slot being lost because it would be too big a detriment to readying a spellcasting action.).
// Casting as a REACTION (preferably before my next turn if the conditions allow it) - I believe we had agreed if the giantess is within ten feet of either the tree/ring or an ally Ink would release the spell, so please feel free to narrate when it makes sense. I already used two actions on this spell, I'd rather not use a third. Thanks. //
// Casting as a REACTION (preferably before my next turn if the conditions allow it) - I believe we had agreed if the giantess is within ten feet of either the tree/ring or an ally Ink would release the spell, so please feel free to narrate when it makes sense. I already used two actions on this spell, I'd rather not use a third. Thanks. //
// Sure thing! Are you trying to avoid Flint? You can try and catch one of the giant's feet in the grease spell, just let me know if you're going for a specific space here—like north, west, southeast, etc, avoiding Flint. //
// Casting as a REACTION (preferably before my next turn if the conditions allow it) - I believe we had agreed if the giantess is within ten feet of either the tree/ring or an ally Ink would release the spell, so please feel free to narrate when it makes sense. I already used two actions on this spell, I'd rather not use a third. Thanks. //
// Sure thing! Are you trying to avoid Flint? You can try and catch one of the giant's feet in the grease spell, just let me know if you're going for a specific space here—like north, west, southeast, etc, avoiding Flint. //
// Well since it seems that Flint is in one of the giantess squares, I'm assuming that the grid-lines are more of a guide than a rule...so.... //
Giantess with grease....
//unfortunately, she can attempt to get up at the end of her turn using half her movement... lol //
// The gridlines are just there to represent measurement. You can move 3 feet or 17 feet, or place things wherever you want. They are just there to tell you how far every 5 feet is and guide things like moving and range and such. So when drawing your grease spell, I would use them to get an idea of how big it should be.
IMO, strictly binding your movement to spaces in the grid is BS.
Also, the grid doesn't have an effect on Flint being inside the giantess' fighting space—he is a medium creature, and she's a huge creature. Since we have multiple effects going on (guardian spirits, grease, and being in each other's space) I'm going to say that both Flint and the giant are in difficult terrain as long as they remain in each others' spaces. What happens next largely depends on the success of this next roll... //
// The gridlines are just there to represent measurement. You can move 3 feet or 17 feet, or place things wherever you want. They are just there to tell you how far every 5 feet is and guide things like moving and range and such. So when drawing your grease spell, I would use them to get an idea of how big it should be.
IMO, strictly binding your movement to spaces in the grid is BS.
Also, the grid doesn't have an effect on Flint being inside the giantess' fighting space—he is a medium creature, and she's a huge creature. Since we have multiple effects going on (guardian spirits, grease, and being in each other's space) I'm going to say that both Flint and the giant are in difficult terrain as long as they remain in each others' spaces. What happens next largely depends on the success of this next roll... //
[Giantess' Dexterity Saving Throw: 14]
"Flint - watch out! That giant is fa....." Inks voice trails off. // Bane strikes again. //
This post has potentially manipulated dice roll results.
The female fire giant sees the black slippery stuff appear and tries to avoid it, but as she's magically affected by Rip and currently walking over Flint, she just doesn't have the footing and falls atop the dwarf, dealing him 8 bludgeoning damage. Her rock rolls from her hand in the process.
The giantess will then roll to one side off of Flint (5 feet) and attempt two slams against the prone dwarf with her axe—
// Flint will need a couple DC 10 concentration checks to keep the spirit guardians going. Meanwhile, the giantess is prone! Map is updated, and it's players turn. Marav is 1 round out from being long range with the bow. //
This post has potentially manipulated dice roll results.
Seeing the Giantess is prone Angel is going to fly and hover right in front of her and give her two smacks with his quarterstaff followed by two kicks to the the face.
Quarterstaff: 23 for 8
Quarterstaff 2: 15 for 8
Kick: 22 for 4
Kick 2: 24 for 9
+6 Radiant Damage assuming at least one attack hits
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// Just checking, Angel, you're positioning yourself between the giant and the ring? What height? //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav will ready his long bow as he gets closer.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//the spirit guardians are images of Flint's warrior ancestors. Dressed in heavy armor, welding Warhammers, translucent blue. //
The adamantine ring finishes its slow descent, and the leafless oak tree groans and bows under its weight. Several branches snap off as they cannot uphold the ring's mass. Ultimately, it remains suspended by the strong tree, about 10 feet above the ground.
// Alright so just double-checking, the following moves took place...(click spoiler to show) //
// I'll do the giant's turn ASAP //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint is in his melee range of the giant, note the giant's move is halved
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The fire giantess is inundated with the spirit guardians of Flint, and tries to shake them off...
[WIS saving throw with Bane in effect: 1]
She steps forward over Flint, fully eclipsing his smaller form and causing the ground under him to shake...
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Str save: 8
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// I updated the map with an indicator of where Flint was. //
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Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Giantess with grease....
//unfortunately, she can attempt to get up at the end of her turn using half her movement... lol //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//15 feet in the air is fine.//
// The gridlines are just there to represent measurement. You can move 3 feet or 17 feet, or place things wherever you want. They are just there to tell you how far every 5 feet is and guide things like moving and range and such. So when drawing your grease spell, I would use them to get an idea of how big it should be.
IMO, strictly binding your movement to spaces in the grid is BS.
Also, the grid doesn't have an effect on Flint being inside the giantess' fighting space—he is a medium creature, and she's a huge creature. Since we have multiple effects going on (guardian spirits, grease, and being in each other's space) I'm going to say that both Flint and the giant are in difficult terrain as long as they remain in each others' spaces. What happens next largely depends on the success of this next roll... //
[Giantess' Dexterity Saving Throw: 14]
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The female fire giant sees the black slippery stuff appear and tries to avoid it, but as she's magically affected by Rip and currently walking over Flint, she just doesn't have the footing and falls atop the dwarf, dealing him 8 bludgeoning damage. Her rock rolls from her hand in the process.
The giantess will then roll to one side off of Flint (5 feet) and attempt two slams against the prone dwarf with her axe—
Attack: 23 Damage: 25
Attack: 14 Damage: 22
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//yay i did a thing that's doing a thing!//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Flint will need a couple DC 10 concentration checks to keep the spirit guardians going. Meanwhile, the giantess is prone! Map is updated, and it's players turn. Marav is 1 round out from being long range with the bow. //
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Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Sorry I remembered Bane with the saves, forgot it with the attacks: the attack results against Flint should be...
14-1 and 24-2
...respectively.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Seeing the Giantess is prone Angel is going to fly and hover right in front of her and give her two smacks with his quarterstaff followed by two kicks to the the face.
Quarterstaff: 23 for 8
Quarterstaff 2: 15 for 8
Kick: 22 for 4
Kick 2: 24 for 9
+6 Radiant Damage assuming at least one attack hits