// Mechanical question regarding this ability, "The fire giants you've encountered thus far have acted like living siege weapons. They seem to maneuver in an overtly aggressive fashion, moving in such a way as to tackle smaller opponents to the ground with almost no effort. They also deal an incredible amount damage to buildings, from what you've seen—even for giants. Humanoids and human-sized structures alike simply crumple before their onslaught." - - - - - They can use it without having to charge? Ink and Angel were in melee range I thought? Just trying to understand this circumstance better to add to the body of knowledge. //
// Mechanically, it happens when they enter an enemy's space for the first time each turn (thus, this is limited to medium & smaller creatures). No action is required on the giant's part, just movement. //
// The following narrative is in the event that the giantess isn't killed by your AOOs... //
The three of you are pushed to the ground, and the giantess leaps over the grease spot and continues north. Spotting the troll approaching, she yells in giant. <Where's food?? Never mind—stop them!> She thrusts her axe backwards, indicating in your direction.
// Attacks of opportunity from the three of you (Angel, Flint, and Ink) can be made at a Disadvantage for being prone, and then it's y'all's turn again! //
This post has potentially manipulated dice roll results.
Angel is going to fly up and at the Giantess but, being unable to get within melee striking range, because of being prone, will stop a little short and fire off two Sun Bolts at her.
Angel is going to fly up and at the Giantess but, being unable to get within melee striking range, because of being prone, will stop a little short and fire off two Sun Bolts at her.
// I've got Angel at maximum movement, almost 10' off the ground and 30' from the giant. //
The sun bolts slam into the giant's back like hammers made of light, and she almost stumbles to her knees. She catches herself with the adamantium ring, using it to push off the ground and keep running.
// Including my long range shots earlier - we've been gunning for this giantess for about 18 rounds.... you want to know our group DPR on this lady? 13.38 DPR... lol. 241 hit points of damage over 18 rounds. O_O I'm tempted to let her go - but nah. Not while I have bow and arrow left! She punched my owl! //
Strength ST: 18
// Mechanical question regarding this ability, "The fire giants you've encountered thus far have acted like living siege weapons. They seem to maneuver in an overtly aggressive fashion, moving in such a way as to tackle smaller opponents to the ground with almost no effort. They also deal an incredible amount damage to buildings, from what you've seen—even for giants. Humanoids and human-sized structures alike simply crumple before their onslaught." - - - - - They can use it without having to charge? Ink and Angel were in melee range I thought? Just trying to understand this circumstance better to add to the body of knowledge. //
STR SAVE 4
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Str save: 16
// Mechanically, it happens when they enter an enemy's space for the first time each turn (thus, this is limited to medium & smaller creatures). No action is required on the giant's part, just movement. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// The following narrative is in the event that the giantess isn't killed by your AOOs... //
The three of you are pushed to the ground, and the giantess leaps over the grease spot and continues north. Spotting the troll approaching, she yells in giant. <Where's food?? Never mind—stop them!> She thrusts her axe backwards, indicating in your direction.
// Attacks of opportunity from the three of you (Angel, Flint, and Ink) can be made at a Disadvantage for being prone, and then it's y'all's turn again! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
AOO: 10 for 12
AOO: 13 for 8
Ink swipes at the giantess as she moves past the prone party...
// Scimitar Attack: 9 Damage: 5 //
Hearing the giantess's shouts he gets up and sees the approaching troll. He calmly raises his hand, focuses, and drops a fireball on its head.
// Fireball 27 fire damage, DEX Save 15 for half. //
Ink walks towards the giantess and troll keeping to the right of the grease spot using his remaining movement (20').
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ink looks at his compatriots, saying, "Bring down the giantess - I'll take care of the troll."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Angel is going to fly up and at the Giantess but, being unable to get within melee striking range, because of being prone, will stop a little short and fire off two Sun Bolts at her.
Sun Bolt 1: Attack: 16 Damage: 5
Sun Bolt 2: Attack: 22 Damage: 4
+6 Radiant if either attack hits
// Now THOSE are some rolls! //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The troll doesn't even see the fireball coming, and it blossoms into a fiery explosion which makes you momentarily lose sight of the large creature...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint gets up and moves 12.5' feet towards the giant staying to the right of the grease and casts sacred flame on her, DEX DC 14 or 13.
Marav growls to himself and takes another shot at the giant.
Attack: 27 Damage: 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Including my long range shots earlier - we've been gunning for this giantess for about 18 rounds.... you want to know our group DPR on this lady? 13.38 DPR... lol. 241 hit points of damage over 18 rounds. O_O I'm tempted to let her go - but nah. Not while I have bow and arrow left! She punched my owl! //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Attack: 16
//Finally a good roll too... lol//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
rip will run as far up to the giant as he can and casts ray of frost 26 for 12
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder