As a newer GM I have a simple question I would like to pose:
How homebrew do you take things?
I ask this because I want to run my own homebrew campaign but I feel I need to change some things. For example, I want to make my own pantheon of gods because they are extremely important but I have had people tell me that doing so will 'take away the essence that is the world of Dungeons and Dragons.'
I would suggest tailoring your campaign towards your group of players.
If they are hardcore D&D players, they may want the staples of the established world to remain intact. If they are more casual, you could introduce any theme, setting, or world you can dream up. You know your players best - craft a story that you all will enjoy, no matter how homebrew.
For example, I want to make my own pantheon of gods because they are extremely important but I have had people tell me that doing so will 'take away the essence that is the world of Dungeons and Dragons.'
Which world?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
As a newer GM I have a simple question I would like to pose:
How homebrew do you take things?
I ask this because I want to run my own homebrew campaign but I feel I need to change some things. For example, I want to make my own pantheon of gods because they are extremely important but I have had people tell me that doing so will 'take away the essence that is the world of Dungeons and Dragons.'
The essence of the world of D&D IS homebrew. From the get-go Gygax and friends thought consumers would create their own content, that there would be little interest in stuff someone else had already made. They were mistaken, and a lot of people love various D&D settings. I say homebrew to your heart's content!
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As a newer GM I have a simple question I would like to pose:
How homebrew do you take things?
I ask this because I want to run my own homebrew campaign but I feel I need to change some things. For example, I want to make my own pantheon of gods because they are extremely important but I have had people tell me that doing so will 'take away the essence that is the world of Dungeons and Dragons.'
Newbie GM | Mathsquad | Current Jam
I would suggest tailoring your campaign towards your group of players.
If they are hardcore D&D players, they may want the staples of the established world to remain intact. If they are more casual, you could introduce any theme, setting, or world you can dream up. You know your players best - craft a story that you all will enjoy, no matter how homebrew.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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