How do you make a prerequisite be an OR statement, not an AND statement. Like Ritual Caster has an OR statement. If you add multiple "Associated Type and Sub-Types" the character needs to meet both prerequisites.
Hey everyone :) Im trying to modify a feat but got kinda stuck, thanks for any help. Can someone tell me how to set a modifier doing what tough does? Increasing a value I.E Hit points, by a fixed value per level. I have tried setting Type: bonus, Subtype: Hit points Fixed Value X but now i cant make this scale on level. Is there any option to do this? Thanks already in advance.
I noticed, that when making a feat, you can add bonus damage to cleric cantrips, however, not for any other class? What's the point... just add the others! It gets frustrating looking at a half-completed job.
I noticed, that when making a feat, you can add bonus damage to cleric cantrips, however, not for any other class? What's the point... just add the others! It gets frustrating looking at a half-completed job.
It’s because half the Cleric subclasses get the Potent Spellcasting feature at 8th level. None of the other spellcasting classes have anything like that, so there has never been any official need to add the rest of them. Remember, the “homebrewer” isn’t really a homebrewer at all. It’s the same exact Content Builder system the Devs use to implement the official content, we just only have restricted access to it. If the Devs don’t need to program something for their needs to implement official content, they don’t program the Content Builder to do those things.
How do you make a prerequisite be an OR statement, not an AND statement. Like Ritual Caster has an OR statement. If you add multiple "Associated Type and Sub-Types" the character needs to meet both prerequisites.
–Hangikjet
Hey everyone :) Im trying to modify a feat but got kinda stuck, thanks for any help.
Can someone tell me how to set a modifier doing what tough does?
Increasing a value I.E Hit points, by a fixed value per level.
I have tried setting Type: bonus, Subtype: Hit points Fixed Value X but now i cant make this scale on level. Is there any option to do this?
Thanks already in advance.
Hi Alify, I don't know if you ended up finding this, but you should change SUBTYPE to "Hit Points Per Level" to achieve this.
I noticed, that when making a feat, you can add bonus damage to cleric cantrips, however, not for any other class? What's the point... just add the others! It gets frustrating looking at a half-completed job.
It’s because half the Cleric subclasses get the Potent Spellcasting feature at 8th level. None of the other spellcasting classes have anything like that, so there has never been any official need to add the rest of them. Remember, the “homebrewer” isn’t really a homebrewer at all. It’s the same exact Content Builder system the Devs use to implement the official content, we just only have restricted access to it. If the Devs don’t need to program something for their needs to implement official content, they don’t program the Content Builder to do those things.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Thanks for letting me know, just annoyed as it makes making them a bit hard xD