I have a question about my proficiency bonus. I would like to be able to have my character train with certain weapons that they aren’t proficient with, and become proficient with them. Being able to let me add my proficiency bonus to the attack roles. But I can’t find any rules for becoming proficient with a weapon. Can someone help here?
The Weapon Master feat allows you to become proficient in three weapons of your choice. If you don't want to go the feat route, you can also multi-class for proficiency.
If you want to use downtime to train in a specific weapon, you can attempt to clear that with your DM. The way you would do it in the builder, at this time, is by modifying your values in the attacks section by adding your proficiency bonus.
This works well for attacks, but is there an option for skills? If a character wants to train slight of hand in their downtime, or conversely a high charisma character is for story or rp purposes specifically bad at deception, is there a way to modify skill values?
My DM let me learn dwarvish by standing guard with dwarves for 3-4 months every day while we were snowed in. I speak crude dwarvish, I don't speak it fluently, but I can get by. Of course it took months of campaign down time too.
There’s also a feat to train up to three skills in your downtime, or to learn new languages. As a DM I would have the characters pick up those feats at an appropiate level. For example, after months learning dwarvish with the guards, you continue your journeys, practising at every opportunity. Once you reach 4th level, you had learn enough to communicate in dwarvish ( you pick the feat and choose the languages as one ofyour options). It came out that you had been learning how to forge weapons and repair armors with your darwen friends, and, looking at them and the bard of your party streak deals and con people you now have your own silver tongue. So you add dwarvish language, deception and proficiency with smith’s tools to your character. That’s how you mix your RP, your downtime choices and game mechanics, imho.
It's one thing to say they spent X time studying a thing instead of combat training, to have them take that feat instead of their preferred class feat/improvement. But we still need something to track storybased proficiency gains. I don't need them to add three, just the one that fits/flavors the story. For instance, adding animal handling after lycanthropy makes a character more intune with their animal instinct (actually, a lycanthropy option on the character sheet would be amazing), or even to take proficiency in perception away if a character is perma-blinded. Honestly, I would just like there to be modifier options for the individual skills like there are for the ability scores.
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I have a question about my proficiency bonus. I would like to be able to have my character train with certain weapons that they aren’t proficient with, and become proficient with them. Being able to let me add my proficiency bonus to the attack roles. But I can’t find any rules for becoming proficient with a weapon. Can someone help here?
The Weapon Master feat allows you to become proficient in three weapons of your choice. If you don't want to go the feat route, you can also multi-class for proficiency.
If you want to use downtime to train in a specific weapon, you can attempt to clear that with your DM. The way you would do it in the builder, at this time, is by modifying your values in the attacks section by adding your proficiency bonus.
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This works well for attacks, but is there an option for skills? If a character wants to train slight of hand in their downtime, or conversely a high charisma character is for story or rp purposes specifically bad at deception, is there a way to modify skill values?
My DM let me learn dwarvish by standing guard with dwarves for 3-4 months every day while we were snowed in. I speak crude dwarvish, I don't speak it fluently, but I can get by. Of course it took months of campaign down time too.
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There’s also a feat to train up to three skills in your downtime, or to learn new languages. As a DM I would have the characters pick up those feats at an appropiate level. For example, after months learning dwarvish with the guards, you continue your journeys, practising at every opportunity. Once you reach 4th level, you had learn enough to communicate in dwarvish ( you pick the feat and choose the languages as one ofyour options). It came out that you had been learning how to forge weapons and repair armors with your darwen friends, and, looking at them and the bard of your party streak deals and con people you now have your own silver tongue. So you add dwarvish language, deception and proficiency with smith’s tools to your character. That’s how you mix your RP, your downtime choices and game mechanics, imho.
PbP Character: A few ;)
It's one thing to say they spent X time studying a thing instead of combat training, to have them take that feat instead of their preferred class feat/improvement. But we still need something to track storybased proficiency gains. I don't need them to add three, just the one that fits/flavors the story. For instance, adding animal handling after lycanthropy makes a character more intune with their animal instinct (actually, a lycanthropy option on the character sheet would be amazing), or even to take proficiency in perception away if a character is perma-blinded. Honestly, I would just like there to be modifier options for the individual skills like there are for the ability scores.