Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!







-
View User Profile
-
Send Message
Posted Feb 19, 2026Appreciate the update for DnD Beyond, but when are we getting an updated release schedule for official WOTC DnD books?
-
View User Profile
-
Send Message
Posted Feb 19, 2026Great expectations! I'm so excited for the future of DND!
-
View User Profile
-
Send Message
Posted Feb 19, 2026Amazing, so excited for this
-
View User Profile
-
Send Message
Posted Feb 19, 2026So will the homebrew be finally allowed to make custom classes?
-
View User Profile
-
Send Message
Posted Feb 19, 2026For the love of all that is holy, can you make the app version of beyond actually user friendly? I've had more than a few new players give up wholly on Beyond because the app is clunky and isn't user friendly.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Really liking the look of the quickbuilders ui, really hoping that the update to the character builders brings some of that slick design to the character sheet!
-
View User Profile
-
Send Message
Posted Feb 19, 2026Yeah, it's almost March and we have no idea what book releases are coming in 2026, so if someone at Wizards could get us even a vague outline of what's coming out this year, that'd help A LOT.
-
View User Profile
-
Send Message
Posted Feb 19, 2026will you be planning on ways for 3rd parties to build and sell stuff for dnd beyond or are you planning on keeping that as your priority? Right now it is nowhere on your roadmap
-
View User Profile
-
Send Message
Posted Feb 19, 2026Please give MAPS some more love.
-Vision for tokens.
-character sheets in the Maps page. players get frustrated having to switch between windows.
-Walls, windows, doors etc, would be extremely helpful with prep.
-
View User Profile
-
Send Message
Posted Feb 19, 2026I'd really love to hear specific language regarding "home brew" for characters. I know you said the goal is "Build your character your way", but in marketing terms that doesn't equal "addressing home brew functionality".
I hope the DM tools aren't so linked to VTT that they're not great for their own use. We have no plans to move VTTs. Your old Encounter Builder was cool because it let me save encounters and easily get to them. Your new one is way too integrated with the VTT to use as a stand-alone, so I just continue to use the old one.
-
View User Profile
-
Send Message
Posted Feb 19, 2026I've had decent success with it but have heard mixed reviews from others. What does user friendly look like to you and your players? Elaborating more on what to improve could be valuable to the developers.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Really excited for these updates!
One addition that I think would be tremendously helpful at the game table: Making the Rules Glossary (from the player’s handbook) more easily searchable and accessible.
For example, last night we had some characters underwater I had to look at suffocation rules. I knew they were in there, but to find them I had to open my digital PHB, navigate to the Rules Glossary, and scroll down all the way to S. Doable, but it took a minute and interrupted the flow of the game.
It would be amazing to just have the rules as searchable pages on the Listings tab in the app, like monsters or magic items. Even if it was strictly the PHB Rules Glossary that would be so helpful, but even more so if it could also include rules from other books, like rules for flying airships in Forge of the Artificer or Bastions and Renown from the Dungeon Master’s Guide.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Please add dynamic lighting to Maps. I would so much prefer to be able to use Maps, but until it has this functionality it's a nonstarter.
-
View User Profile
-
Send Message
Posted Feb 19, 2026When will we be able to filter on owned content while searching? This dark pattern is getting more and more obscene as the purchasable content on the site grows. I don't care about getting a link to the Rick and Morty rulesset when I'm searching for the vibility rules. Searching should be low effort for players and DMs who are at the gaming table and require a quick resolution on something. We shouldn't have to wade through tons of irrelevant links because they have not purchased all the supplements that are available on the site.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Great improvements, but I believe that character creation improvement can be through sequence instead of interface. Some people neglect to develop or elaborate onb backstory of character. Redundancy can exist for some backgrounds and certain classes (e.g. rogue sharing thieves tools with criminal and wayfarer). In my opinion, WotC could do a better job by changing it to background before class and species.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Yes, what about book roadmap?
-
View User Profile
-
Send Message
Posted Feb 19, 2026I do not play 2024 D&D. I want 2014 D&D full compatibility (like a native tool, not as a 2nd rate experience) on the new Character Builder. This is a dealbreaker for me.
I'm also looking forward on the new DM prep tools.
-
View User Profile
-
Send Message
Posted Feb 19, 2026It is now 2026. If you want 2014 legacy compatibility, consider a 3rd party online tool (Roll20, Demiplane, etc.) or just manually filling out a character sheet on paper.
-
View User Profile
-
Send Message
Posted Feb 19, 2026D&D Beyond's searchability is frustratingly bad. Users should not have to go to Google to find something that should be readily accessible from the search functionality built into D&D Beyond. Even using customized queries, the searches do not return the relevant responses, and return mostly irrelevant material. Filters, especially for general queries, lack the robustness necessary to retrieve the desired content.
A large improvement would be to make sure that all Keywords and Tags are populated and consistent, and that each entry includes all relevant Keywords to aid in search. Keywording should also be added for features and traits not currently part of the filter functionality
Also, search categories need to be added. If a monster stat block has a feature that a DM may want to find via search, then that should be a selectable filter option.
-
View User Profile
-
Send Message
Posted Feb 19, 2026Appreciate the update! Will the changes to the game platform include greater fidelity to the rules (e.g. not allowing you to attune to items that you don't meet class requirements for)?