Henchman Image

You are (or were) a henchman. You have learned the job comes first, questions come never. Your unwavering loyalty is the only thing keeping you alive and your list of job references could include local mob figures, dungeon bosses, or even corrupt political and social figures.

 
Skill Proficiencies: Intimidation, Athletics.
Tool Proficiencies: One type of gaming set or thieves' tools.
Languages: None
Equipment: Flask full of alcohol of choice, 4' length of chain, 2' lead pipe, one type of gaming set, pouch containing 10gp
 
Feature: The Common Touch

Minions across the land immediately recognized a kindred spirit in you. The disgruntled willingly unload their grievances and concerns to you with little provocation if you speak their language and the ones who don't are more than happy to let you slide on by for a coin or two.

Talk with your DM to determine how this feature works out within gameplay. You could gain advantage on Persuasion, Deception, and Insight or a flat bonus to rolls relating to information the minion knows. Perhaps the creature can direct you to someone who will answer questions more directly or give goods that will help you and your party.

 
Suggested Characteristics

A job is a job, but everyone has different feelings about their line of work. Keep in mind your henchman's employers when deciding their attitude about the past.

d6 Personality Trait
1 I live in perpetual fear my (former) boss will find out about I was slacking on the job
2 I secretly feel like my (former) boss is an absolute idiot and I could run things better
3 I go out of my way to avoid (former) coworkers outside the workplace
4 Damn, it feels good to be a gangster
5 I have previously or will easily rat on coworkers if it means advancing my position
6 I got out of my way to make my profession sound more legitimate around family and friends
 
Henchman Image

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