Wizard
Base Class: Wizard

 In the 2 level you get the following abilities: Teleportation clouds: you teleport up to 60 feet
to an unoccupied space that you can see in a small cloud, you can do this as the number of proficiency bonus  at long rest.

Powerful Thunder: When casting a spell you can add to the spell damage up to half your level d8 Thunder damage you can do this twice at long rest.

In the 6 level you can as an action order an air element in cr-5 it is straightened for an hour and its intelligence,

,wisdom and charisma become 1. The elemental is friendly to you and your friends. As a bonus action you can order

it to perform an action after the hour is gone and you cannot summon it again until you finish a long rest.

At level 10 you can create a tornado you can move the tornado 30 feet as a bonus action and you
have to be hold, the tornado creates the following effects:Anyone who begins his turn at a distance
of 60 feet or more must cast a rescue chek to strankth or continue into the tornado A creature located within the tornado is considered possessed.
Undetermined objects 60 feet from the tornado are attracted to it.
The tornado creates winds that lift dust and debris and thus creates dim light for 120 feet.
The tornado extinguishes all fire and disperses fog, gas and steam at a distance of 60 feet.
As a bonus action you can drop lightning at a distance of 60 feet from the tornado the lightning lowers lightning damage equal to your level.

At level 14 at any long rest you can summon a cloud shield The shield makes you immune to thunder damage and lightning damage and
any other damage that you take, the shield absorbed half of it. The shield disappears after it suffers 50 damage and you can summon it again after a long rest.

 

air conection

ברמת 6 אתה יכול בתור פעולה להזמין אלמנט אוויר ב-cr-5 הוא מיושר למשך שעה והאינטליגנציה שלו,

,חוכמה וכריזמה הופכות ל-1. היסוד ידידותי לך ולחבריך. כפעולת בונוס ניתן להזמין

זה לבצע פעולה לאחר שהשעה חלפה ולא תוכל לזמן אותה שוב עד שתסיים מנוחה ארוכה.

tornado

At level 10 you can create a tornado you can move the tornado 30 feet as a bonus action and you
have to be hold, the tornado creates the following effects:Anyone who begins his turn at a distance
of 60 feet or more must cast a rescue chek to strankth or continue into the tornado A creature located within the tornado is considered possessed.
Undetermined objects 60 feet from the tornado are attracted to it.
The tornado creates winds that lift dust and debris and thus creates dim light for 120 feet.
The tornado extinguishes all fire and disperses fog, gas and steam at a distance of 60 feet.
As a bonus action you can drop lightning at a distance of 60 feet from the tornado the lightning lowers lightning damage equal to your level.

cloud shield

At level 14 at any long rest you can summon a cloud shield The shield makes you immune to thunder damage and lightning damage and
any other damage that you take, the shield absorbed half of it. The shield disappears after it suffers 50 damage and you can summon it again after a long rest.

Teleportation clouds

you teleport up to 60 feet
to an unoccupied space that you can see in a small cloud, you can do this as the number of proficiency bonus  at long rest.

Powerful Thunder

When casting a spell you can add to the spell damage up to half your level d8 Thunder damage you can do this twice at long rest.

In the 6 level you can as an action order an air element in cr-5 it is straightened for an hour and its intelligence,

,wisdom and charisma become 1. The elemental is friendly to you and your friends. As a bonus action you can order

it to perform an action after the hour is gone and you cannot summon it again until you finish a long rest.

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