Bard
Base Class: Bard

Necromancers use their power over the undead to conjure servants and to poison, enfeeble, and kill foes with gleeful abandon. They are almost always accompanied by a group of zombies or skeletons; these are more likely to be mold zombies, clacking skeletons, or other variant undead for necromancers who have had time to establish a work site, pillage vaults and cemeteries, and hone their dark craft. They regularly use poison and poisonous traps and spells, as their undead companions are immune to such effects.

May my minions stay strong

 When you cast a spell that improves your undead, such as enlarge, you can roll your bardic inspiration and apply the spell to a number of creatures equal to the number rolled rounded down. Additionally any spell that requires concentration to maintain undead no longer requires concentration, though you may only have the benefits of one spell at a time. Such as Danse Macabre.

 

True Necromancy knows no limits

Additionally at 3rd level, you may add Necromancy spells to your spell list from other classes, allowing you to learn them as if they were bard spells.

Undead Thralls


Whenever you create an undead using a necromancy spell or effect, it has additional benefits:
• The creature’s hit point maximum is increased by an amount equal to your wizard level.
• The creature adds your proficiency bonus to both its attack rolls & weapon damage rolls.

They also gain the ability to speak to you telepathically as long as they are within 1 mile of you.  In addition they treat their intelligence as 10 for cognitive abilities. When you cast a spell with the range of toch you may give the benefits to an undead under your command that is within 30ft of you.

 

Command Undead

. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your Bard spell save DC. If it succeeds, you can’t use this feature on it again until you finish a long rest. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

At level 20, If the target has an intelligence of 8 or higher it no longer has advantage on the saving throw. And if it has a intelligence of 12 or higher it can no longer repeat the saving throw at the end of every hour, however it will still have advantage on the saving throw.

Divine Hatred

Undeads under your control are no longer affected by channel divinity, such as turn undead or destroy undead. all your undead now deal an extra 1d6 necrotic damage and 2d6 If the target is a fey, find or celestial. Additionally they (if they have it) lose vulnerability to radiant damage also if struck by a paladins smite they do not take the extra d8 radiant damage. Additionally you have also gained the ability to cheat death you now have advantage on death saves. 

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