Base Class: Barbarian
Some warrior's connection to the land is so potent, that it pushes through the most mindless rage.
Spellcasting
At 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.
Cantrips.
You learn two cantrips from the druid spell list. You learn another cantrip of your choice at 10th level.
Spell Slots.
The shaman Spellcasting table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell absorb elements and have a 1st-level and a 2nd-level spell slot available, you can cast absorb elements using either slot.
Spells Known of 1st-Level and Higher.
You know three 1st-level druid spells of your choice. The Spells Known column of the Shaman Spellcasting table shows when you learn more druid spells of 1st level or higher. Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability.
Wisdom is your spellcasting ability for your druid spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Shaman Spellcasting
|
BARBARIAN LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Ragecasting
When you choose this path at 3rd level, you gain the ability to cast cantrips and concentrate on spells while raging. You have disadvantage on all concentration checks while raging. Casting a spell that requires a creature to make a saving throw or making a spell attack counts as attacking a creature for the purpose of maintaining your rage.
Mystic Rage
At 6th level, as part of the bonus action to enter your rage, you may cast a spell with a casting time of an action or a bonus action that you know. You must have the required spell slot to do so. You can use this feature a number of times equal to your proficiency modifier. You regain all expended uses after a long rest. Additionally, while raging, you can now cast 1st level spells and when you deal damage with a spell, you can add your rage damage bonus to the spell damage.
Natures Fury
At 10th level, while you are concentrating on a spell during your rage, you can add your wisdom modifier to your damage rolls. Additionally, you can now cast 2nd level spells while raging and you can use your reckless attack feature to gain advantage on spell attack rolls or to impose disadvantage on the saving throw of a damaging spell you cast.
Focused Rage
At 14th level, if you enter your rage or crit with a melee weapon without any spell slots remaining, roll a d4. You regain that many levels worth of spell slots. You can use this feature a number of times equal to your proficiency modifier. You regain all expended uses after a long rest. Raging no longer imposes disadvantage on concentration checks nor limit the max level of spells you can cast.
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