Base Class: Barbarian
Boasting leathery skin, keen wit and steeled discipline, path of the wild barbarians channel their strength not only to overcome their enemies, but any adversity of the natural world that they are faced with. Survivalists, feral warriors or otherwise, these individuals embody what it truly means to live as a barbarian.
Conquer Elements
Starting when you choose this path at 3rd level, you can use your rage to slash, leap or brute force your way through obstructions. While raging, you may move at normal speed through difficult terrain. Enemies attacking you while you are in difficult terrain subtract your wisdom modifier from melee and ranged attack rolls against you. While in difficult terrain, you may use an action to sustain your rage without attacking an opponent, as you take you anger out on the inanimate obstacles blocking your path.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Hardy Survivalist
Beginning at 6th level, your experience in surviving the harsh conditions of the wild gives you resistance against poison and cold damage.
Natural Understanding
When you reach level 10, you may make nature checks with wisdom rather than intelligence, and gain proficiency in such checks if you have not already. You gain expertise in two skills of your choice.
Animal Intimidation
Starting at 14th level, you gain expertise in Animal Handling if you do not have it already. You may use your reaction to attempt to intimidate a beast attacking you; roll an animal handling check contested by a wisdom saving throw from them. If their score is lower, they are frightened of you, and must roll a wisdom saving throw at the end of each of their following turns. If they roll equal to or higher than the DC set by your animal handling check, they recover, and the effect ends. If you are raging, they must make these checks with disadvantage.
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