Base Class: Bard
Laughter, something you usually get once you tell a good joke to a crowd of people. Laughter is intoxicating, it can put people at ease—it’s as contagious as the plague! Comedy comes in many shapes and forms, people’s senses of humor are as unique as snowflakes, bards of the college of laughter know this very well and can tap into everyone’s sense of humor, however, they don’t all do this for the good of all, bards of this college see the good and the bad within art and performances, they value sock and buskin seeing them both as necessary for any performance, any good joke. When tragedy strikes, comedy is usually a great way to heal it and bring people closer together, these bards realize that and aren’t afraid to get their hands dirty in order to deliver.
Bards of the college of comedy can either be a great company, or a terrifying omen.
Laughters The Best Medicine
3rd-level College of Comedy feature
Starting at level 3 you use the magic of comedy to help an ally heal. Roll a performance check, you must beat your own spell DC, on a success you’re teammate recovers the maximum amount of hit points from one healing source (example: if they drink a potion, they receive the maximum amount)
you’re able to use this ability 3 times. You regain all uses after taking a long rest.
Strike of Tragedy
3rd-level College of Comedy feature
Starting at level 3 you turn to the dark side of comedy and performance, focusing on the tragic side of things. You can change your bardic inspiration die to strikes of tragedy die. Strikes of tragedy scale up with bardic inspirations. You can use your reaction to cast a strike of tragedy to your damage roll on a spell or melee attack. (Ex. If you attack with a rapier, you add 1d6 to the damage roll) if an ally is within 60 feet of you and cast an attack you can see or react to, you can empower their attack with a strike of tragedy.
At level 6 your able to apply two strikes of tragedy to an attack. At 14th level you’re able to apply 3 strikes of tragedy to an attack.
Slave of laughter
6th-level College of Comedy feature
At 6th level, you gain the ability to make a person laugh uncontrollably. As a bonus action , you cast hideous laughter, without expending a spell slot. Your words for 30 seconds are fueled by humor, as if everything you’re saying is a joke, for 30 seconds you’re able to cast this spell as a bonus action.
After this feature is used it can’t be used again till you finish a long rest.
Last Laugh
14th-level College of Comedy feature
At 14th level, your horrible timing has caught up to you at your worst moment. If your hit points drop to 0 you’re able to use a reaction to cast harm, without using a spell slot, even if you don’t know the spell, before you fall unconscious. The harm spell is empowered by one strike of tragedy. If the opponent dies, you don’t fall unconscious and are recover 1 hit point and 1 bardic inspiration die. This ability can’t be used again until you finish a long rest.
Previous Versions
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1/24/2021 4:48:15 AM
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5e
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5/25/2021 2:11:37 PM
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16
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11/14/2022 12:13:55 PM
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19
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4
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