Paladin
Base Class: Paladin

TENETS OF THE MORNINGLORDS

The tenets of the Oath of the Morninglords are devoted to Lathander and his values. Act to value  creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. He favors those who dispelled the undead

Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.

Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.

Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.

Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.

Shine like the Sun. Always strive for improving your mind and body, make it able to withstand even the hardest of trials. Pass this onto the young and vital, bless them with knowledge so they can prosper. 

Vanquish the Scourge. Use your strength to smite the rotten and undead. Return their souls to Lathander so they can bask in his warth and light. Protect the weak from those who give in to ruthless and vicious impulse. Those whom kill or steal shall be dealt with fairly, justly and swift. 

Bless the Sunrise. Blessed be the sprouting tree and the new born child. Protect nature and those whom are young, use your efforts to create a world where children can run in the green grass and morning sun, free from wordly worries or desires. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Blinding Light of Lathander. As an action, you can channel a radiant ray of light from the your holy symbol to blind a foe within 30feet. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is blinded  for one minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Warding

Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.

At 18th level, the range of this aura increases to 30 feet.

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Holy Nimbus

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

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